Many consider Phantasy Star III for the Sega Genesis to be the
"black sheep" of the series. Personally,
I'm
a fan of the game but also acknowledge that it's not perfect. If you're
one who thinks they can improve upon Phantasy Star III then here's your
chance to finally prove it..
Aridia is a rom editor for Phantasy Star III. It has a mostly-friendly
interface that makes editing incredibly easy. No messing with hex
editors, decoding values, or any of that. If you can click and type then
you can hack away to your heart's contentment.
Current Version - Aridia 2.1 - for Windows XP SP3, Vista, 7, and higher
Aridia 2.1 Windows executable - See the
Readme file for the list of changes.
.NET Framework 4 - If you run Windows Update then you probably already have this.
Old Version - Aridia 1.6 - for Windows XP, 2000, NT
Aridia 1.6 Windows executable - See the
Readme file for the list of changes.
.NET Framework 1.1 - If you run Windows Update then you probably already have this.
The Aridia 1.x branch is now frozen unless any major bugs are found.
Source Code
Source code is available on the Aridia Google Code page.
Demos
Phantasy Star III Easy Edition (IPS Patch) - 1.4:
"Phantasy Star III Easy Edition" is used to test new features
added to Aridia.
Phantasy Star III Alternate Font (IPS Patch): Used
solely to test & demonstrate font editing.
Phantasy Star III Knife Only Challenge (IPS Patch): Just what the name implies, the only usable weapon in the entire game is the knife.
Aridia was not a solo effort, well the coding was but not discovering the
myriad of things that can be edited. I am always looking for
contributions, even small ones. If you'd like to pitch in, here are some
items I'd appreciate help with:
Palette Identification - If you've seen the palette editing
screen then you've noticed the large number of unidentified palettes.
I'd love to track down what each one is used for.
Gens
KMod is pretty handy for this because it can display the palettes
currently loaded. From there, it's a brute force effort to match
them to one of the unidentified palettes. They tend to be grouped
together so it's not extremely difficult to do, just time consuming.
Finding New Stuff to Edit - If you can figure out how to edit
something currently not supported in Aridia then I can probably figure
out how to add it to the UI. For example, I have a pretty good idea
where the map data is stored but haven't yet deciphered how it's stored.
Once that is determined, creating a screen to do the actual editing is
probably the easiest part.
Testing - I'm actually quite happy to get bug reports. I'm
certainly accident prone and would like to know when something isn't
working or is producing a result that just doesn't seem right.
All bugs are tracked here..
So what's in it for me if I contribute? I can't offer cash or fabulous prizes.
You will have the honor of appearing in the credits though. There's also
the satisfaction of working on what I intend to be the best ROM editor
for any game. Well, at least the best ROM editor for a Phantasy Star
game. Failing that, the best ROM editor for Phantasy Star III.
Everything on this site is free If you've found something here to be
especially helpful or entertaining please consider making a small
donation, this can be done through a secure PayPal transaction.
Thanks for visiting my little web page