Please see the project page for general information about the game and emulator compatibility. The latest stable release is always tested on actual Genesis hardware before being posted.
Latest Semi-Stable Demo
This is the latest demo that probably won't crash in some catastrophic way. I won't claim it's fully debugged but I'm not aware of a way to break it.
The "final" 1.0 version should be released on Black Friday 2019 at the latest, or at least that's the plan at the moment.
Story Demo (July 2019)
The complete story is now playable with three possible endings. I won't claim this is fun. This is pretty close to the final version. An entire playthrough should take about an hour.
Story Demo (July 2019): Debug build - will run on actual Genesis hardware and most emulators. This plays at a faster speed than the release build and contains a debug menu to start at different points in the story.
Latest Unstable Demo
This is the latest work in-progress demo that might crash in some catastrophic way. This is usually a checkpoint build where I finished some big new thing but haven't debugged it or made any attempts at optimization. These often crash on actual Genesis hardware.
Story Demo - All Days (June 2019)
The story is now playable up through the "bad" ending. The July release, which will hopefully be a stable release, should include the "good" ending too.
There are a huge number of changes in this version including saving & loading. It would not surprise me if there is a game-breaking bug somewhere in it. I've only minimally verified that the main story can be played to completion, straying off the main story might break something.
It still isn't especially fun, I'm not sure that was ever my point in starting this project.
** You should expect catastrophic bugs in all of these **
Previous Semi-Stable Demos
Previous Unstable Demos