Please see the project page for general information about the game and emulator compatibility.
Here are the demos that probably won't crash in some catastrophic way. I won't claim they're fully debugged but I'm not aware of a way to break them. These demos exist to prove that some degree of basic functionality works but don't resemble a full game.
Mall Walker Demo (June 2018)
The demo starts with an extremely simple puzzle that when completed allows the player to exit the mall. This triggers the beginning of the second day. After a brief dialog the player is free to explore the entire mall. There's no story beyond that. This main difference between this and the unstable May 2018 build is this one has been debugged and tested on Genesis clones. It also has a status screen with mall map and inventory. It has every "engine" feature I plan to implement except for saving now.
Previous Stable Demos
Here are demos that might crash in some catastrophic way. These are usually checkpoint builds where I finished some big new thing but haven't debugged it or made any attempts at optimization.
Story Demo - Days 1-6 (April 2019)
In this demo the rough story for the first six days is playable. There are eight days planned in total so this is getting closer to "main story complete" milestone.
It's still far from being a complete game of course and isn't especially fun.
Previous Unstable Demos