Ys III Walkthrough and Version Comparison

Overview

Ys III is not the most beloved in the series. The style change from Ys I&II, difficulty, and relative brevity are frequent targets of criticism. It's sometimes called a Zelda II or Castlevania rip-off. In reality Falcom had been working on side-scrolling action RPGs for years, with Popful Mail really nailing the formula in 1991. The soundtrack and overall story of Ys III both hold-up well today. They were each left mostly intact for the Oath in Felghana remake. The original versions of the game are rough compared to the remake. If you've never played any Ys game before, or only played newer ones, then you are much more likely to prefer Oath in Felghana.

I wonder who is going back to try Ys III today? I revisited it specifically to write this guide after feeling inspired by Falcom's various 40th anniversary plans. I suppose nostalgia and curiosity about early Ys games is the driving force for playing it now (whenever "now" is to whoever is reading this).

There were four console ports produced - PC Engine CD/TurboGrafx-16 CD, Mega Drive/Sega Genesis, Super Famicom/Super Nintendo, and Famicom. The latter of which did not have a US release but has a fan translation. This page will cover the four console ports. For the sake of completeness I could add the original PC-88 version to this page, it's more work than I care to tackle right now. Same for any of the other Japanese PC ports.

The four console ports are almost identical in terms of area layout. There are some differences in terms of boss strategy and target levels. I will attempt to explain them all here.

This guide was produced using emulators of course. Before you give me grief for that allow me to interject:

Ys III physical releases

For some reason the Mega Drive version of Ys III is stupidly expensive. That's one of the missing pieces in my Ys collection. The other three Japanese imports are all obtainable for ~$10 each. The TurboGrafx-16 version is probably stupidly expensive now too. I bought it for $15 in 1994 which you'll see whenever I add a "receipt pr0n" gallery to this site. I've had the Genesis and Super Nintendo versions long enough to forget where & how much I got them for.

It's hard to say which port is the "best" because there are subjective differences. The Famicom port is of course technically the weakest but being a fan translation it follows the Ys canon the best. My very rough understanding is that some portion of the text translation was done by the same person who later did the official Oath in Felghana translation. The Super Nintendo version has a translation that's close to canon. It also adds some songs that don't fit very well and the renditions of Adol & Dogi in cut-scenes are just weird. The graphics are generally kind of blah in the Super Nintendo version though. The difficulty level is also rage-inducing.

The Genesis and TurboGrafx-16 versions appear to be based on the same oddball translation. They changed the names of locations and characters for no obvious reason. Hudson handled the TurboGrafx-16 port and they aren't even consistent with their re-naming of Dogi in their Ys I&II port. So to a US player in the early 1990s with no knowledge of the Ys story, which was likely the case, it's confusing. Adol is rescued from the dungeon in Darm Tower by "Colin". At the end of Ys II they talk about leaving together. In Ys III Adol is traveling with "Dogi" instead. The intro scene shows them leaving the land of Ys so it must be the same character right? Unless you played the Sega Master System port of Ys you had no way of knowing that the TurboGrafx-16 port used a different name for Dogi. Yet the TurboGrafx-16 port has great cut-scenes, voice acting, and by far the best soundtrack. It's hard to disregard it.

At the start of writing this I can't really say which is my favorite. After powering through all of them I'll do a final ranking at the end.

The screenshots will be in the same order listed above: TurboGrafx-16 CD, Sega Genesis, Super Nintendo, and Famicom. This is just the order I played them in. There are a couple spots where I missed a screenshot and went back later to grab them. This means you might see 1-2 screenshots where Adol is at the maximum level early in the game.

Title - TurboGrafx-16 CD
Title - Sega Genesis
Title - Super Nintendo
Title - Famicom

Along the way we'll be looking at some differences in cut-scenes & dialog. This is not a comprehensive guide to the differences, I'll try to cover the important or interesting things.

This is not spoiler-free. I don't spoil plot elements early though. If you only scroll to wherever you are in the game then you'll be fine. I have a strong suspicion the only people trying Ys III today already know the basic story or have played Oath in Felghana.

Introduction

Let's start by looking at the introductions.

Intro 00 - TurboGrafx-16 CD
Image missing - Sega Genesis
Intro 00 - Super Nintendo
Intro 00 - Famicom

The TurboGrafx-16 version begins with a re-telling of past events. This is missing from the other versions. Due to the goofy translation the intro confuses the past hero with Adol. I can't understand how that happened since the two characters look nothing alike.

The Genesis version will show up in a minute, I tried to synchronize similar screenshots where I could.

The Super Nintendo version breaks out the Mode 7 graphics to zoom in on Adol & Dogi walking through a market. It's a good start to the game so far.

The Famicom version pays tribute to the prior games in the series, which also had Famicom releases.

Intro 01 - TurboGrafx-16 CD
Image missing - Sega Genesis
Intro 01 - Super Nintendo
Intro 01 - Famicom

The past hero in the TurboGrafx-16 version really needs to rethink their armor strategy. This artwork is very reminiscent of a D&D illustration.

On the Super Nintendo the team checks out the market, still looking good..

The artwork on the Famicom version is great here. I still haven't played the fan translations of Ys I&II on the Famicom and that feels like it should be a 2021 goal.

Intro 02 - TurboGrafx-16 CD
Intro 02 - Sega Genesis
Intro 02 - Super Nintendo
Intro 02 - Famicom

The Sega Genesis and TurboGrafx-16 versions have a title screen with the same never-ending walk through columns with text explaining Adol's backstory.

On the Super Nintendo we now have the worst rendition of Adol ever. Yes, I've seen the Sega Genesis box art. This is worse. He looks like a vampire.

The Famicom version then has a lead-in to the logo.

Intro 03 - TurboGrafx-16 CD
Intro 03 - Sega Genesis
Intro 03 - Super Nintendo
Intro 03 - Famicom

The intros diverge a bit. The TurboGrafx-16 version has the most scenes but doesn't follow the story in the other 16-bit versions.

The Sega Genesis and Super Nintendo versions both tell the same story but in a different order. They both involve Adol & Dogi meeting a fortune teller and fighting off a large cat. I realize the writing staff at Falcom has changed since the late 1980s but they still often include a fortune teller in their games. I guess it's a common but not standard JRPG trope.

The TurboGrafx-16 version opens with the closing events of Ys II. Adol and Dogi are getting ready to set sail. Hudson is assuming that Ys III players finished the previous games on the same platform. On the Genesis and Super Nintendo that would be a bad assumption. The Genesis version starts with Adol and Dogi planning their next move.

Intro 04 - TurboGrafx-16 CD
Intro 04 - Sega Genesis
Intro 04 - Super Nintendo
Intro 04 - Famicom

In the TurboGrafx-16 version we also say goodbye to Lilia from Ys II.

In the Genesis version there is a visit to a market but this is not where they meet the fortune teller.

On the Super Nintendo the crystal ball begins to break.

The Famicom version introduction ends here with the logo.

Intro 05 - TurboGrafx-16 CD
Intro 05 - Sega Genesis
Intro 05 - Super Nintendo
Image missing - Famicom

The TurboGrafx-16 version has another title screen here.

The Genesis version goes back to the previous artwork.

On the Super Nintendo the fortune teller warns Adol & Dogi about Galbalan.

Intro 06 - TurboGrafx-16 CD
Intro 06 - Sega Genesis
Intro 06 - Super Nintendo
Image missing - Famicom

The TurboGrafx-16 version has Adol and Dogi taking in some scenery. Their general style hasn't changed much over the years.

On the Genesis they stop a mountain lion attack.

The next screen on the Super Nintendo is similar to the previous screen on the Genesis.

Intro 07 - TurboGrafx-16 CD
Intro 07 - Sega Genesis
Intro 07 - Super Nintendo
Image missing - Famicom

The next scene in TurboGrafx-16 version is also similar to the forest scene on the Genesis.

Meanwhile on the Genesis we get our first look at Elena.

On the Super Nintendo Adol suggests visiting Redmont.

Intro 08 - TurboGrafx-16 CD
Intro 08 - Sega Genesis
Intro 08 - Super Nintendo
Image missing - Famicom

On the TurboGrafx-16 it's near nightfall and it doesn't seem they brought a tent. This seems like poor planning.

The Genesis version transitions to the fortuneteller scene.

On the Super Nintendo version Adol & Dogi continue their journey.

Intro 09 - TurboGrafx-16 CD
Intro 09 - Sega Genesis
Intro 09 - Super Nintendo
Image missing - Famicom

On the TurboGrafx-16 we have mountain climbing reminiscent of Breath of the Wild.

On the Genesis we have one of the greatest typos in video game history.

On the Super Nintendo they begin heading toward Redmont.

Intro 10 - TurboGrafx-16 CD
Intro 10 - Sega Genesis
Intro 11 - Super Nintendo
Image missing - Famicom

On the TurboGrafx-16... wait, let's go back to the last picture.. here's an awesome idea that will never happen - an Ys game in the style of Breath of the Wild set between Ys IV and Ys III (which from a game timeline standpoint occur in that order).

In the Genesis version the fortune teller's vision turns dark.

On the Super Nintendo Adol is attacked by a generic wildcat. This is different than the Genesis version where they are rescuing someone else.

Intro 11 - TurboGrafx-16 CD
Intro 11 - Sega Genesis
Intro 10 - Super Nintendo
Image missing - Famicom

In the TurboGrafx-16 version we see Elena.

In the Genesis version Adol & Dogi arrive at the town of Sarina which is what Redmont was renamed to for reasons. This is the end of cut-scenes on the Genesis.

On the Super Nintendo, Adol deals with the wildcat quickly and brutally.

Intro 12 - TurboGrafx-16 CD
Image missing - Sega Genesis
Intro 12 - Super Nintendo
Image missing - Famicom

The TurboGrafx-16 version has the leads playing with forest animals.

On the Super Nintendo Adol wonders why this wildcat was aggressive.

Intro 13 - TurboGrafx-16 CD
Image missing - Sega Genesis
Intro 13 - Super Nintendo
Image missing - Famicom

They reach Dogi's hometown at the end of the TurboGrafx-16 and Super Nintendo introductions. These are very similar, it's like we're seeing the same scene but from different angles.

Intro 14 - TurboGrafx-16 CD
Intro 14 - Sega Genesis
Intro 14 - Super Nintendo
Intro 14 - Famicom

Dogi re-introduces himself to and old friend. Right away there are two signs the TurboGrafx-16 and Sega Genesis versions are based on the same translation. 1) The town is called "Sarina" instead of "Redmont". 2) The guard is named "Jetai" instead of "Gardner".

These four ports were by four different companies and there's no obvious overlap in the staff. How the Genesis and TurboGrafx-16 ended-up with the same alternate translation is a puzzle.

Intro 15 - TurboGrafx-16 CD
Intro 15 - Sega Genesis
Image missing - Super Nintendo
Image missing - Famicom

In the TurboGrafx-16 and Genesis versions Dogi explains his history with the town.

Redmont/Sarina

Reminder - "Redmont" is the canon name of the town. In the TurboGrafx-16 and Genesis ports it's called "Sarina". In the official soundtrack for the game the BGM here is called "Trading town of Redmont" so you don't even need to look at the original Japanese text to figure this out.

Once in control start making your way to the town entrance. It's not required to talk to everyone but you pick-up some hints.

Sarina 00 - TurboGrafx-16 CD
Sarina 00 - Sega Genesis
Redmont 00 - Super Nintendo
Redmont 00 - Famicom

For example, you can learn about the missing miner whose name varies across the ports.

Sarina 01 - TurboGrafx-16 CD
Sarina 01 - Sega Genesis
Redmont 01 - Super Nintendo
Redmont 01 - Famicom

At the entrance you'll learn that the mayor is trapped in the mine. There are a lot of people getting trapped in mines throughout the Ys series. Go to the weapon shop and buy the basic sword, armor, and shield before exiting the town. You should have enough left over to also buy a healing herb, which is oddly called "harb" in the Genesis version.

Tigray/Tigre Mine

There is a map screen to travel between locations you've heard of. There's just one for now.

Tigre Mine 00 - TurboGrafx-16 CD
Image missing - Sega Genesis
Tigray 00 - Super Nintendo
Tigray 00 - Famicom

In the first area there are no enemies and Adol heals automatically. All the areas you travel to in Ys III work like this.

Tigre Mine 01 - TurboGrafx-16 CD
Tigre Mine 01 - Sega Genesis
Tigray 01 - Super Nintendo
Tigray 01 - Famicom

Head over to the mine entrance.

Tigre Mine 02 - TurboGrafx-16 CD
Tigre Mine 02 - Sega Genesis
Tigray 02 - Super Nintendo
Tigray 02 - Famicom

If this is your first time playing, and I assume it is, then use this initial room to get accustomed to the controls. There are both ground and flying enemies so you can practice all the attack types.

Tigre Mine 03 - TurboGrafx-16 CD
Tigre Mine 03 - Sega Genesis
Tigray 03 - Super Nintendo
Tigray 03 - Famicom

The kind of frustrating thing about Ys III is that you will pretty much be destroyed in each new area until you level up. When you get to a new location you'll usually spend 10-30 minutes grinding in the first room until you can survive.

In the TurboGrafx-16 CD version you should get up to level 5 fairly quickly. In the Sega Genesis version level 3 is the highest you can reach without investing a couple hours. On the Super Nintendo you'll cap at around level 4. On the Famicom you can only gain one level in a short amount of time because there are fewer enemies.

A huge difference I noticed in the Super Nintendo version right away is the enemy respawn time. Enemies respawn the second you scroll back to one. Flying enemies infinitely respawn and are infinitely annoying.

Meanwhile, on the Famicom there are generally not many enemies around and they don't always respawn.

Tigre Mine 04 - TurboGrafx-16 CD
Image missing - Sega Genesis
Tigray 04 - Super Nintendo
Tigray 04 - Famicom

The next room has four exits. You enter through the top left. Drop down to the bottom left exit.

Tigre Mine 05 - TurboGrafx-16 CD
Tigre Mine 05 - Sega Genesis
Tigray 05 - Super Nintendo
Tigray 05 - Famicom

Go through the passage.

Tigre Mine 06 - TurboGrafx-16 CD
Tigre Mine 06 - Sega Genesis
Tigray 06 - Super Nintendo
Tigray 06 - Famicom

Get the power ring. The door can't be opened yet.

Image missing - TurboGrafx-16 CD
missing.png
Tigray 06a - Super Nintendo
Image missing - Famicom

On the Super Nintendo version you'll need to fight the enemies at the bottom of the mine for a while until you're up to level 6. Even at level 6 your chances of survival aren't good.

Tigre Mine 07 - TurboGrafx-16 CD
Tigre Mine 07 - Sega Genesis
Tigray 07 - Super Nintendo
Tigray 07 - Famicom

Head straight across to the bottom right exit.

Tigre Mine 08 - TurboGrafx-16 CD
Tigre Mine 08 - Sega Genesis
Tigray 08 - Super Nintendo
Tigray 08 - Famicom

The cave is really a straight line from here. The enemies aren't much tougher at first.

Tigre Mine 09 - TurboGrafx-16 CD
Tigre Mine 09 - Sega Genesis
Tigray 09 - Super Nintendo
Tigray 09 - Famicom

You'll reach a staircase. You can continue to the right a little but there's nothing there.

Tigre Mine 10 - TurboGrafx-16 CD
Tigre Mine 10 - Sega Genesis
Tigray 10 - Super Nintendo
Tigray 10 - Famicom

The next floor is a little more difficult.

Tigre Mine 11 - TurboGrafx-16 CD
Tigre Mine 11 - Sega Genesis
Tigray 11 - Super Nintendo
Tigray 11 - Famicom

The enemies on the ground will do a decent amount of damage. Crawl and attack to avoid getting hit.

Tigre Mine 12 - TurboGrafx-16 CD
Tigre Mine 12 - Sega Genesis
Tigray 12 - Super Nintendo
Tigray 12 - Famicom

There is a treasure chest with Roy's/Robert's/Bob's pendant. You'll need to give this to his mother but don't backtrack just yet.

Tigre Mine 13 - TurboGrafx-16 CD
Tigre Mine 13 - Sega Genesis
Tigray 13 - Super Nintendo
Tigray 13 - Famicom

Head down the stairs.

Tigre Mine 14 - TurboGrafx-16 CD
Tigre Mine 14 - Sega Genesis
Tigray 14 - Super Nintendo
Tigray 14 - Famicom

There will be a scene where Chester attacks one of the miners.

Tigre Mine 15 - TurboGrafx-16 CD
Tigre Mine 15 - Sega Genesis
Tigray 15 - Super Nintendo
Tigray 15 - Famicom

The miner gives you the storehouse/warehouse key which is used to unlock the door in the top right exit of the second room (the large one with four exits).

Tigre Mine 16 - TurboGrafx-16 CD
Tigre Mine 16 - Sega Genesis
Tigray 16 - Super Nintendo
Tigray 16 - Famicom

Since you have to backtrack anyway, this is a good time to return to town and give Roy's/Robert's/Bob's pendant to his mother. She will give you the shield ring. Also this is good time to buy herb/harb if you need it because there is a boss fight coming up.

The shield ring is most useful in the Super Nintendo version. In the other three versions you are better off with the power ring for most boss fights as you'll be able to win before taking too much damage. On the Super Nintendo version the power ring doesn't boost your attack all that much and the boss fights take longer. The shield ring is more useful in most situations then.

Tigre Mine 16a - TurboGrafx-16
Tigre Mine 16a - Sega Genesis
Image missing - Super Nintendo
Image missing - Famicom

You should have enough gold to upgrade your armor now in the Genesis and TurboGrafx-16 versions. This is essential in the Genesis version but you can wait in the TurboGrafx-16 version.

On the Super Nintendo and Famicom versions you probably won't have enough money for any upgrades just yet.

Tigre Mine 17 - TurboGrafx-16 CD
Tigre Mine 17 - Sega Genesis
Tigray 17 - Super Nintendo
Tigray 17 - Famicom

Go back to the mine and head to the top right room.

Tigre Mine 18 - TurboGrafx-16 CD
Tigre Mine 18 - Sega Genesis
Tigray 18 - Super Nintendo
Tigray 18 - Famicom

If you have been leveling-up then this boss is easy. Equip the power ring and attack him from the ground. In the TurboGrafx-16 version his projectiles will usually go over you. In the others you'll be able to survive a few hits. On the Super Nintendo the shield ring is a better pick for this fight.

Tigre Mine 19 - TurboGrafx-16 CD
Tigre Mine 19 - Sega Genesis
Tigray 19 - Super Nintendo
Tigray 19 - Famicom

You'll receive the long sword which you should equip immediately.

Tigre Mine 20 - TurboGrafx-16 CD
Tigre Mine 20 - Sega Genesis
Tigray 20 - Super Nintendo
Tigray 20 - Famicom

Haul back down to the miner who gave you the storehouse/warehouse key. He will ask you to save the mayor.

Tigre Mine 21 - TurboGrafx-16 CD
Tigre Mine 21 - Sega Genesis
Tigray 21 - Super Nintendo
Tigray 21 - Famicom

Go down the stairs then drop down.

Tigre Mine 22 - TurboGrafx-16 CD
Tigre Mine 22 - Sega Genesis
Tigray 22 - Super Nintendo
Tigray 22 - Famicom

In the TurboGrafx-16 version there are enemies that drop from the ceiling here.

Image missing - TurboGrafx-16 CD
Tigre Mine 24a - Sega Genesis
Tigray 22a - Super Nintendo
Tigray 22a - Famicom

You're now at a good grinding spot. The blob/slime/whatever they are enemies give out a lot of XP in three versions.

In the Sega Genesis version you will need to grind up to level 4 before this boss fight unless you are extremely good. On the Super Nintendo version you will have to find something to listen to and grind up to level 9. On the Famicom you'll need to be at level 5.

The only exception is the TurboGrafx-16 version where this spot is not good for grinding because of the low number of enemies and amount of XP they give.

Image missing - TurboGrafx-16 CD
Image missing - Sega Genesis
Tigray 22b - Super Nintendo
Tigray 22b - Famicom

On the Super Nintendo and Famicom versions you can now afford the upgrades we previously bought in the other two ports. With the amount of grinding required on the Super Nintendo you should be able to afford a sword upgrade too.

Tigre Mine 23 - TurboGrafx-16 CD
Tigre Mine 23 - Sega Genesis
Tigray 23 - Super Nintendo
Tigray 23 - Famicom

You'll reach another door.

Tigre Mine 24 - TurboGrafx-16 CD
Tigre Mine 24 - Sega Genesis
Tigray 24 - Super Nintendo
Tigray 24 - Famicom

Suggested equipment setup for this boss fight.

Tigre Mine 25 - TurboGrafx-16 CD
Tigre Mine 25 - Sega Genesis
Tigray 25 - Super Nintendo
Tigray 25 - Famicom

This boss fires flame waves (for lack of a better description) when Adol is far away. They are annoying but not especially strong. They also have a close range lightning attack that shoots from their head. This does massive damage, watch for sparks as a sign to get away from the boss. You'll need to get under them and hit a few jump attacks.

The shield ring makes a huge difference in the Super Nintendo version.

On the Famicom you can actually stand on the ledge next to the boss and finish them off quickly.

Tigre Mine 26 - TurboGrafx-16 CD
Tigre Mine 26 - Sega Genesis
Tigray 26 - Super Nintendo
Tigray 26 - Famicom

You'll get the first statue.

Tigre Mine 27 - TurboGrafx-16 CD
Tigre Mine 27 - Sega Genesis
Tigray 27 - Super Nintendo
Tigray 27 - Famicom

Go right to the next room. There will be another confrontation with Chester.

Tigre Mine 28 - TurboGrafx-16 CD
Tigre Mine 28 - Sega Genesis
Tigray 28 - Super Nintendo
Tigray 28 - Famicom

After that you'll be transported to the entrance for another scene.

Sarina after Tigre Mine 00 - TurboGrafx-16 CD
Sarina after Tigre Mine 00 - Sega Genesis
Redmont after Tigray Mine 00 - Super Nintendo
Redmont after Tigray Mine 00 - Famicom

Return to the town.

Sarina after Tigre Mine 01 - TurboGrafx-16 CD
Sarina after Tigre Mine 01 - Sega Genesis
Redmont after Tigray Mine 01 - Super Nintendo
Redmont after Tigray Mine 01 - Famicom

Go back to the lodge for another dialog with Dogi and Elena.

The reason there's no text on many of the TurboGrafx-16 screenshots is because there is voice acting without subtitles.

Tigre Mine 16a - TurboGrafx-16
Tigre Mine 16a - Sega Genesis
Image missing - Super Nintendo
Redmont after Tigray Mine 02 - Famicom

Upgrade your armor if you didn't previously. On the Super Nintendo you should have already bought the upgraded armor.

Alcaino/Ilvern/Ilberns Ruins

"Ilberns Ruins" is the canon name for this location. It's a better name in that it suggests there was once a town or castle here that was destroyed by a volcano. The Super Nintendo translation is overall accurate but switches 'v' and 'b' in two location names.

Alcaino 00 - TurboGrafx-16 CD
Alcaino 00 - Sega Genesis
Ilvern 00 - Super Nintendo
Ilberns 00 - Famicom

Head on over to Alcaino/Ilvern/Ilberns on the map.

Alcaino 01 - TurboGrafx-16 CD
Alcaino 01 - Sega Genesis
Ilvern 01 - Super Nintendo
Ilberns 01 - Famicom

There's some nice scenery along the way.

Alcaino 02 - TurboGrafx-16 CD
Alcaino 02 - Sega Genesis
Ilvern 02 - Super Nintendo
Ilberns 02 - Famicom

The difficulty amps up right away. The first enemies will completely wreck you in a couple hits. If you jump over them you can hit them with the underthrust attack.

Alcaino 03 - TurboGrafx-16 CD
Alcaino 05a - Sega Genesis
Ilvern 03 - Super Nintendo
Ilberns 03 - Famicom

In the TurboGrafx-16 version you'll need to grind up to level 10 before you have a good chance at survival.

On the Sega Genesis you should grind to level 5, which won't take long.

On the Super Nintendo you need to work your way up to level 12 before you can just barely survive.

The Famicom version meets in the middle, you should be at level 6 before going beyond the first room.

A big reason for grinding is that this dungeon has a segment where you can't return to town for a while. If you reach that point under-leveled you'll be completely stuck.

Image missing - TurboGrafx-16 CD
Image missing - Sega Genesis
Ilvern 03a - Super Nintendo
Image missing - Famicom

On the Super Nintendo you will have earned enough gold to buy the banded shield which makes a big difference.

Alcaino 04 - TurboGrafx-16 CD
Alcaino 04 - Sega Genesis
Ilvern 04 - Super Nintendo
Ilberns 04 - Famicom

Once you're strong enough, keep heading right though the first room then down the stairs.

Alcaino 05 - TurboGrafx-16 CD
Alcaino 05 - Sega Genesis
Ilvern 05 - Super Nintendo
Ilberns 05 - Famicom

Continue on through the next door.

Alcaino 06 - TurboGrafx-16 CD
Image missing - Sega Genesis
Ilvern 06 - Super Nintendo
Ilberns 06 - Famicom

You're back outside with the jungle-inspired scenery. At this point you just need to keep heading right.

The Super Nintendo version goes completely bonkers here. When you're outside there is a never-ending swarm of birds attacking. They respawn instantly too. It's like a Hitchcock film.

Alcaino 07 - TurboGrafx-16 CD
Alcaino 07 - Sega Genesis
Ilvern 07 - Super Nintendo
Ilberns 07 - Famicom

Low attacks are the safest way to get through the enemies here.

Alcaino 08 - TurboGrafx-16 CD
Alcaino 08 - Sega Genesis
Ilvern 08 - Super Nintendo
Ilberns 08 - Famicom

There are birds later on that do a surprising amount of damage. Of course if you're playing the Super Nintendo version you've already been dealing with them.

Alcaino 09 - TurboGrafx-16 CD
Alcaino 09 - Sega Genesis
Ilvern 09 - Super Nintendo
Ilberns 09 - Famicom

The next area is tad lighter on enemies.

Alcaino 10 - TurboGrafx-16 CD
Alcaino 10 - Sega Genesis
Ilvern 10 - Super Nintendo
Ilberns 10 - Famicom

Just keep on heading to the right for a while.

Alcaino 11 - TurboGrafx-16 CD
Alcaino 11 - Sega Genesis
Ilvern 11 - Super Nintendo
Ilberns 11 - Famicom

The next wave of enemies can only be hit while ducking.

Alcaino 12 - TurboGrafx-16 CD
Alcaino 12 - Sega Genesis
Ilvern 12 - Super Nintendo
Ilberns 12 - Famicom

The next room is a complete pain. There are enemies and fireballs that chase you.

Alcaino 13 - TurboGrafx-16 CD
Alcaino 13 - Sega Genesis
Ilvern 13 - Super Nintendo
Ilberns 13 - Famicom

There is a staircase about halfway through.

Alcaino 14 - TurboGrafx-16 CD
Alcaino 14 - Sega Genesis
Ilvern 14 - Super Nintendo
Ilberns 14 - Famicom

Take the staircase.

Alcaino 15 - TurboGrafx-16 CD
Alcaino 15 - Sega Genesis
Ilvern 15 - Super Nintendo
Ilberns 15 - Famicom

Get the small shield, equip it, and head back upstairs. This is skippable on the Super Nintendo if you already bought the banded shield.

Alcaino 16 - TurboGrafx-16 CD
Alcaino 16 - Sega Genesis
Ilvern 16 - Super Nintendo
Ilberns 16 - Famicom

Continue advancing to the right. In the Sega Genesis version it would be wise to take a detour first and grind up to level 6.

Once you go through this door you will not be able to exit the dungeon or heal for a while. You should create a save file before continuing.

Alcaino 17 - TurboGrafx-16 CD
Alcaino 17 - Sega Genesis
Ilvern 17 - Super Nintendo
Ilberns 17 - Famicom

When you get to the blue curtain room there's another cut-scene.

Alcaino 18 - TurboGrafx-16 CD
Alcaino 18 - Sega Genesis
Ilvern 18 - Super Nintendo
Ilberns 18 - Famicom

Adol is captured by Chester and thrown into a pit.

Alcaino 19 - TurboGrafx-16 CD
Alcaino 19 - Sega Genesis
Ilvern 19 - Super Nintendo
Ilberns 19 - Famicom

Going to the right leads to a dead-end (for now) so head left immediately.

While in the volcano you will be constantly attacked by falling fireballs. You have to watch them launch in the background to see where they will fall. The Famicom version is by far the easiest at this stage because you don't have to worry about these fireballs. Also there are fewer enemies and they are not especially aggressive.

Alcaino 20 - TurboGrafx-16 CD
Alcaino 20 - Sega Genesis
Ilvern 20 - Super Nintendo
Ilberns 20 - Famicom

On the next screen you start off on a ledge.

Alcaino 21 - TurboGrafx-16 CD
Alcaino 21 - Sega Genesis
Ilvern 21 - Super Nintendo
Ilberns 21 - Famicom

Carefully work your way down. There aren't any spots to heal nearby so you need to avoid the enemies.

Alcaino 22 - TurboGrafx-16 CD
Alcaino 22 - Sega Genesis
Ilvern 22 - Super Nintendo
Ilberns 22 - Famicom

When you get to the bottom head to the right.

Alcaino 23 - TurboGrafx-16 CD
Alcaino 23 - Sega Genesis
Ilvern 23 - Super Nintendo
Ilberns 23 - Famicom

I wish there was a little more backstory to these ruins.

Alcaino 24 - TurboGrafx-16 CD
Alcaino 24 - Sega Genesis
Ilvern 24 - Super Nintendo
Image missing - Famicom

On the next screen there are flame arcs to deal with. These are missing in the Famicom version which again makes it the easiest here.

Alcaino 25 - TurboGrafx-16 CD
Alcaino 25 - Sega Genesis
Ilvern 25 - Super Nintendo
Image missing - Famicom

The best strategy is just to power through and outrun them.

Alcaino 26 - TurboGrafx-16 CD
Alcaino 26 - Sega Genesis
Ilvern 26 - Super Nintendo
Ilberns 26 - Famicom

This boss looks a lot tougher than they are. If you're at the right level you can charge right up and attack them. They'll take off a chunk of HP but you should be able to outlast them. Like practically all other snake-type bosses in the history of video games you can only damage their head.

Alcaino 27 - TurboGrafx-16 CD
Alcaino 27 - Sega Genesis
Ilvern 27 - Super Nintendo
Ilberns 27 - Famicom

After the fight you get the stone idol/firedragon amulet.

Alcaino 28 - TurboGrafx-16 CD
Alcaino 28 - Sega Genesis
Ilvern 28 - Super Nintendo
Ilberns 28 - Famicom

Now you have to travel all the way back to where Adol first fell into the pit and go right.

Alcaino 29 - TurboGrafx-16 CD
Alcaino 29 - Sega Genesis
Ilvern 29 - Super Nintendo
Ilberns 29 - Famicom

A path will form over the previous dead-end.

Alcaino 30 - TurboGrafx-16 CD
Alcaino 30 - Sega Genesis
Ilvern 30 - Super Nintendo
Ilberns 30 - Famicom

Keep heading right and up until you reach a staircase.

Alcaino 31 - TurboGrafx-16 CD
Alcaino 31 - Sega Genesis
Ilvern 31 - Super Nintendo
Ilberns 31 - Famicom

Elena is in the next room. She and Adol hide behind the door when they hear people approaching. They'll never think to look there.

Alcaino 32 - TurboGrafx-16 CD
Alcaino 32 - Sega Genesis
Ilvern 32 - Super Nintendo
Ilberns 32 - Famicom

Then there's another dialog.

Alcaino 33 - TurboGrafx-16 CD
Alcaino 33 - Sega Genesis
Ilvern 33 - Super Nintendo
Ilberns 33 - Famicom

Adol notices a strange sculpture in the room they're hiding in.

Alcaino 34 - TurboGrafx-16 CD
Alcaino 34 - Sega Genesis
Ilvern 34 - Super Nintendo
Ilberns 34 - Famicom

There is a secret passage behind it.

Alcaino 35 - TurboGrafx-16 CD
Alcaino 35 - Sega Genesis
Ilvern 35 - Super Nintendo
Ilberns 35 - Famicom

Always the gentleman, Adol sends Elena back through the monster-infested ruins alone.

Alcaino 36 - TurboGrafx-16 CD
Alcaino 36 - Sega Genesis
Ilvern 36 - Super Nintendo
Image missing - Famicom

Instead of going through the secret passage, this is a good time to recover. Go out through the door and head left to get back to where Adol was captured.

On the Famicom, you should be able to go straight to the boss. You should already have the right equipment and likely didn't take much damage on the way through the volcano.

Alcaino 37 - TurboGrafx-16 CD
Alcaino 37 - Sega Genesis
Ilvern 37 - Super Nintendo
Image missing - Famicom

By this point you should have more than enough gold for a sword or shield upgrade. In the TurboGrafx-16 version I recommend the sword, in the Genesis version I recommend the shield. Also you probably need to stock up on herb/harb.

Image missing - TurboGrafx-16 CD
Image missing - Sega Genesis
Ilvern 37a - Super Nintendo
Image missing - Famicom

In the Super Nintendo version you can very rapidly level-up now. You could do this earlier on too. Go to the outdoor area and just stand in place while attacking upwards.

Image missing - TurboGrafx-16 CD
Image missing - Sega Genesis
Ilvern 37b - Super Nintendo
Image missing - Famicom

You will kill 4-5 birds every 1-2 seconds. Even if each kill isn't gaining a ton of XP it doesn't matter because the attacks never stop. You should get to at least level 15 before the next boss. It really doesn't take long to get to the maximum level here either.

Image missing - TurboGrafx-16 CD
Image missing - Sega Genesis
Ilvern 37b - Super Nintendo
Image missing - Famicom

On the Super Nintendo you'll have enough gold for the banded armor after all the grinding.

Alcaino 38 - TurboGrafx-16 CD
Alcaino 38 - Sega Genesis
Ilvern 38 - Super Nintendo
Ilberns 38 - Famicom

Work your way back to the secret room.

Alcaino 39 - TurboGrafx-16 CD
Alcaino 39 - Sega Genesis
Ilvern 39 - Super Nintendo
Ilberns 39 - Famicom

Recommended setup for the upcoming boss fight.

Alcaino 40 - TurboGrafx-16 CD
Alcaino 40 - Sega Genesis
Ilvern 40 - Super Nintendo
Ilberns 40 - Famicom

This boss can only be hit via jump attacks. He has a pretty large hitbox so it's easier than some of the previous bosses.

Alcaino 41 - TurboGrafx-16 CD
Alcaino 41 - Sega Genesis
Ilvern 41 - Super Nintendo
Image missing - Famicom

In the TurboGrafx-16 version there's a spot where you can camp out to wait for an opening. His fireball attack will always miss here. In the Genesis version that spot doesn't work. Instead you can lure him down to the corner where he can't hit you.

On the Famicom this boss should be defeated before you even have to think about a strategy.

Alcaino 42 - TurboGrafx-16 CD
Alcaino 42 - Sega Genesis
Ilvern 42 - Super Nintendo
Ilberns 42- Famicom

After the fight Adol gets the moon/star stone.

Alcaino 43 - TurboGrafx-16 CD
Alcaino 43 - Sega Genesis
Ilvern 43 - Super Nintendo
Ilberns 43- Famicom

On the way back there's another dialog with Elena and Chester.

Return to Tigre/Tigray Mine

Head back to the town.

Return to Tigre Mine 00 - TurboGrafx-16 CD
Return to Tigre Mine 00 - Sega Genesis
Return to Tigray Mine 00 - Super Nintendo
Return to Tigray Mine 00 - Famicom

Dogi tells Adol he's visiting an old mentor in the mountains.

Return to Tigre Mine 01 - TurboGrafx-16 CD
Return to Tigre Mine 01 - Sega Genesis
Return to Tigray Mine 01 - Super Nintendo
Return to Tigray Mine 01 - Famicom

Talk to the mayor. He will give you the time ring and key to the last locked door in Tigre/Tigray mine.

Return to Tigre Mine 02 - TurboGrafx-16 CD
Return to Tigre Mine 02 - Sega Genesis
Return to Tigray Mine 02 - Super Nintendo
Return to Tigray Mine 02 - Famicom

Go back to Tigre/Tigray mine and take the bottom left exit from the large room.

Return to Tigre Mine 03 - TurboGrafx-16 CD
Return to Tigre Mine 03 - Sega Genesis
Return to Tigray Mine 00 - Super Nintendo
Return to Tigray Mine 03 - Famicom

Go through the door.

Return to Tigre Mine 04 - TurboGrafx-16 CD
Return to Tigre Mine 04 - Sega Genesis
Return to Tigray Mine 04 - Super Nintendo
Return to Tigray Mine 04 - Famicom

These poison plant things are a new enemy that deal heavy damage. Their tentacles (or whatever) have a long reach. You need to approach them carefully until you have better armor.

Image missing - TurboGrafx-16 CD
Image missing - Sega Genesis
Image missing - Super Nintendo
Return to Tigre Mine 04a - Famicom

On the Famicom this is a good spot to level-up to 7.

Return to Tigre Mine 05 - TurboGrafx-16 CD
Return to Tigre Mine 05 - Sega Genesis
Return to Tigray Mine 05 - Super Nintendo
Return to Tigray Mine 05 - Famicom

You'll eventually reach a break in the platform. You can continue left or down from here.

Return to Tigre Mine 06 - TurboGrafx-16 CD
Return to Tigre Mine 06 - Sega Genesis
Return to Tigray Mine 06 - Super Nintendo
Return to Tigray Mine 06 - Famicom

Go left first.

Return to Tigre Mine 07 - TurboGrafx-16 CD
Return to Tigre Mine 07 - Sega Genesis
Return to Tigray Mine 07 - Super Nintendo
Return to Tigray Mine 07 - Famicom

Get the crystal at the end of the tunnel.

Image missing - TurboGrafx-16 CD
Image missing - Sega Genesis
Image missing - Super Nintendo
Return to Tigray Mine 07a - Famicom

You'll need to do a little more grinding on the Famicom version before going deeper. In this area it won't take long to get to level 8.

Image missing - TurboGrafx-16 CD
Image missing - Sega Genesis
Image missing - Super Nintendo
Return to Tigray Mine 07b - Famicom

On the Famicom you'll now have enough gold for an armor upgrade.

Image missing - TurboGrafx-16 CD
Image missing - Sega Genesis
Image missing - Super Nintendo
Return to Tigray Mine 07c - Famicom

Your equipment on the Famicon version should be about here now.

Return to Tigre Mine 08 - TurboGrafx-16 CD
Return to Tigre Mine 08 - Sega Genesis
Return to Tigray Mine 08 - Super Nintendo
Return to Tigray Mine 08 - Famicom

Go back and crawl under the broken platform.

Return to Tigre Mine 09 - TurboGrafx-16 CD
Return to Tigre Mine 09 - Sega Genesis
Return to Tigray Mine 09 - Super Nintendo
Return to Tigray Mine 09 - Famicom

It's kind of a deathtrap underneath. You have to be careful not to land on one of those plants.

Return to Tigre Mine 10 - TurboGrafx-16 CD
Return to Tigre Mine 10 - Sega Genesis
Return to Tigray Mine 10 - Super Nintendo
Return to Tigray Mine 10 - Famicom

After descending, head left until you reach a staircase.

Return to Tigre Mine 11 - TurboGrafx-16 CD
Return to Tigre Mine 11 - Sega Genesis
Return to Tigray Mine 11 - Super Nintendo
Return to Tigray Mine 11 - Famicom

There's a dialog with the miners about a treasure chest that won't open.

Return to Tigre Mine 12 - TurboGrafx-16 CD
Return to Tigre Mine 12 - Sega Genesis
Image missing - Super Nintendo
Return to Tigre Mine 12 - Famicom

Conveniently Adol has a random item that opens it for reasons.

On the Super Nintendo the chest just opens like any other one, no dialog explaining how.

Return to Tigre Mine 13 - TurboGrafx-16 CD
Return to Tigre Mine 13 - Sega Genesis
Return to Tigray Mine 13 - Super Nintendo
Return to Tigray Mine 13 - Famicom

Inside the treasure chest is the tablet.

Return to Tigre Mine 14 - TurboGrafx-16 CD
Return to Tigre Mine 14 - Sega Genesis
Return to Tigray Mine 14 - Super Nintendo
Return to Tigray Mine 14 - Famicom

Head left until you reach a staircase.

Return to Tigre Mine 15 - TurboGrafx-16 CD
Return to Tigre Mine 15 - Sega Genesis
Return to Tigray Mine 15 - Super Nintendo
Return to Tigray Mine 15 - Famicom

Skip the stairs and keep going left.

Return to Tigre Mine 16 - TurboGrafx-16 CD
Return to Tigre Mine 16 - Sega Genesis
Return to Tigray Mine 16 - Super Nintendo
Return to Tigray Mine 16 - Famicom

Get the plate mail. On the Super Nintendo and Famicom this is skippable if you already bought the banded armor.

Return to Tigre Mine 17 - TurboGrafx-16 CD
Return to Tigre Mine 17 - Sega Genesis
Image missing - Super Nintendo
Image missing - Famicom

On the other two consoles, your weapons and armor should roughly be setup like this now.

Return to Tigre Mine 18 - TurboGrafx-16 CD
Return to Tigre Mine 18 - Sega Genesis
Return to Tigray Mine 18 - Super Nintendo
Return to Tigray Mine 18 - Famicom

Head down the stairs to a large room.

Return to Tigre Mine 19 - TurboGrafx-16 CD
Return to Tigre Mine 19 - Sega Genesis
Return to Tigray Mine 19 - Super Nintendo
Return to Tigray Mine 19 - Famicom

There are enemies on ground but the exit toward the top left.

Return to Tigre Mine 20 - TurboGrafx-16 CD
Return to Tigre Mine 20 - Sega Genesis
Return to Tigray Mine 20 - Super Nintendo
Return to Tigray Mine 20 - Famicom

On the TurboGrafx-16 it's a little tricky to reach the exit. You need to get up on high ledge on the right side and blindly jump. The other versions have an extra platform that makes it 100x easier.

Return to Tigre Mine 21 - TurboGrafx-16 CD
Return to Tigre Mine 21 - Sega Genesis
Return to Tigray Mine 21 - Super Nintendo
Return to Tigray Mine 21 - Famicom

There's a small platform you need to hit. From here you can work your way up.

Return to Tigre Mine 22 - TurboGrafx-16 CD
Return to Tigre Mine 22 - Sega Genesis
Image missing - Super Nintendo
Image missing - Famicom

Down the stairs is another boss. In the TurboGrafx-16 version it is easily the most difficult boss in the game. Maybe there's some trick I haven't figured out. The surest thing I've found is just grinding up here.

In the TurboGrafx-16 version Adol should be at level 12 at this point. At that level the boss will destroy you in 1-2 seconds.

In the Genesis version Adol will be at level 8. The boss is beatable at level 8 but one more level helps.

In the other two versions you're already at a good level for this fight.

Return to Tigre Mine 23 - TurboGrafx-16 CD
Return to Tigre Mine 23 - Sega Genesis
Image missing - Super Nintendo
Image missing - Famicom

In the TurboGrafx-16 version, enemies in the previous area give a lot of XP so grind up to at least level 13. On the Genesis it will take longer, but getting to level 9 is a good idea.

Return to Tigre Mine 24 - TurboGrafx-16 CD
Return to Tigre Mine 24 - Sega Genesis
Image missing - Super Nintendo
Image missing - Famicom

In the TurboGrafx-16 and Genesis versions you can now afford some upgrades. Go back to town and upgrade your shield.

Return to Tigre Mine 25 - TurboGrafx-16 CD
Return to Tigre Mine 25 - Sega Genesis
Brocia's secret medicine 1 - Super Nintendo
Brocia serum 1 - Famicom

The crystal you just found can be used to brew a new potion that restores ring power.

Return to Tigre Mine 26 - TurboGrafx-16 CD
Return to Tigre Mine 26 - Sega Genesis
Brocia's secret medicine 2 - Super Nintendo
Brocia serum 2 - Famicom

Buy the medicine. It's not terribly helpful for the power, shield, and time rings. It's extremely helpful for the heal and protect rings later on.

Return to Tigre Mine 27 - TurboGrafx-16 CD
Image missing - Sega Genesis
Image missing - Super Nintendo
Image missing - Famicom

In the TurboGrafx-16 version you should have just enough gold to upgrade armor too.

Return to Tigre Mine 28 - TurboGrafx-16 CD
Return to Tigre Mine 28 - Sega Genesis
Return to Tigray Mine 28 - Super Nintendo
Return to Tigray Mine 28 - Famicom

Recommended setup at this point. Note, in the TurboGrafx-16 version you can get by skipping one of the shield upgrades. If you really want it for your collection you'll have plenty of excess gold toward the end of the game.

Return to Tigre Mine 29 - TurboGrafx-16 CD
Image missing - Sega Genesis
Image missing - Super Nintendo
Image missing - Famicom

In the TurboGrafx-16 version it's possible but very difficult to defeat the boss at level 13. Grinding up to level 14 make a huge difference if you have the patience for it.

Return to Tigre Mine 30 - TurboGrafx-16 CD
Return to Tigre Mine 30 - Sega Genesis
Return to Tigray Mine 30 - Super Nintendo
Return to Tigray Mine 30 - Famicom

On the TurboGrafx-16 I don't really have words to describe how much I dislike this boss fight. They're wedged up in the top corner and are difficult to hit. They're guarded by falling rocks, fire that shoots out of the crevice under them, and to top it off.. they have these fireballs circling them that teleport Adol back a few feet. You have to camp out and wait for a break in these three defenses to land an attack. It's possible to land on the ledge directly under the boss and score a couple hits. You get what feels like 5 frames before you're teleported back. You'll have to use healing items in this fight unless you're incredibly good/lucky. The amulet is helpful too because it scores a couple free hits on the boss.

The Sega Genesis version is bit easier because there are fewer things attacking you. Also with the power ring the boss takes a large amount of damage.

On the Super Nintendo version you can get on the ledge with the boss and finish them off quickly.

In the Famicom version, this boss is kind of a joke. The fireballs don't teleport Adol back and only deal light damage with the Banded Mail equipped. It only takes a couple direct hits to finish him off.

Return to Tigre Mine 31 - TurboGrafx-16 CD
Return to Tigre Mine 31 - Sega Genesis
Return to Tigray Mine 31 - Super Nintendo
Return to Tigray Mine 31 - Famicom

After the fight Adol gets the light/flash statue.

Return to Tigre Mine 32 - TurboGrafx-16 CD
Return to Tigre Mine 32 - Sega Genesis
Return to Tigray Mine 32 - Super Nintendo
Return to Tigray Mine 32 - Famicom

Head back out for another dialog.

Return to Tigre Mine 33 - TurboGrafx-16 CD
Return to Tigre Mine 33 - Sega Genesis
Return to Tigray Mine 33 - Super Nintendo
Return to Tigray Mine 33 - Famicom

You'll be told to take the statues to the mayor.

Return to Tigre Mine 34 - TurboGrafx-16 CD
Return to Tigre Mine 34 - Sega Genesis
Return to Tigray Mine 34 - Super Nintendo
Return to Tigray Mine 34 - Famicom

There's a confrontation at the mayor's house.

Eldarm/Eldam Mountains/Mt. Seko

After the confrontation restock on healing items.

Mt Seko 00 - TurboGrafx-16 CD
Mt Seko 00 - Sega Genesis
Eldam Mountains 00 - Super Nintendo
Eldarm Mountains 00 - Famicom

Next stop is Eldarm/Eldam Mountains/Mt. Seko to find Dogi and his old mentor.

Mt Seko 01 - TurboGrafx-16 CD
Mt Seko 01 - Sega Genesis
Eldam Mountains 01 - Super Nintendo
Eldarm Mountains 01 - Famicom

The scenery is nice here too. Like the previous areas you can heal at the entrance.

Mt Seko 02 - TurboGrafx-16 CD
Mt Seko 02 - Sega Genesis
Eldam Mountains 02 - Super Nintendo
Eldarm Mountains 02 - Famicom

This again is a very linear area. There are some new enemies than can easily be mistaken for a rock. They will jump at you so proceed with caution.

Mt Seko 03 - TurboGrafx-16 CD
Mt Seko 03 - Sega Genesis
Eldam Mountains 03 - Super Nintendo
Eldarm Mountains 03 - Famicom

You'll reach a cave.

Mt Seko 04 - TurboGrafx-16 CD
Mt Seko 04 - Sega Genesis
Eldam Mountains 04 - Super Nintendo
Eldarm Mountains 04 - Famicom

The difficultly ramps-up again here. The enemies in the cave deal a lot of damage.

Mt Seko 05 - TurboGrafx-16 CD
Mt Seko 05 - Sega Genesis
Image missing - Super Nintendo
Eldarm Mountains 05 - Famicom

In the TurboGrafx-16 version you can quickly grind to level 15 here.

On the Genesis version reaching level 10 won't take long.

On the Famicom version level 9 is a good goal here.

Mt Seko 06 - TurboGrafx-16 CD
Mt Seko 06 - Sega Genesis
Image missing - Super Nintendo
Eldarm Mountains 06 - Famicom

In the TurboGrafx-16 version you can put on a podcast or whatever and grind to the maximum level in about 30 minutes. It's kind of crazy that you can reach the maximum level around 60% of the way through the game. The original Ys works like this on most platforms too where you're typically at the highest level before entering Darm Tower.

(yes, of course you can reach the maximum level on the Super Nintendo around 30% of the way through)

If you have the time, getting up to level 11 on the Genesis helps with the next two boss fights.

Meanwhile on the Famicom you'll now be able to afford the banded shield.

Mt Seko 07 - TurboGrafx-16 CD
Mt Seko 07 - Sega Genesis
Eldam Mountains 07 - Super Nintendo
Eldarm Mountains 07 - Famicom

Move on to the next snowy area.

Mt Seko 08 - TurboGrafx-16 CD
Mt Seko 08 - Sega Genesis
Eldam Mountains 08 - Super Nintendo
Eldarm Mountains 08 - Famicom

Dogi greets Adol when he arrives.

Mt Seko 09 - TurboGrafx-16 CD
Mt Seko 09 - Sega Genesis
Eldam Mountains 09 - Super Nintendo
Eldarm Mountains 09 - Famicom

There is a dialog with Dogi's mentor.

Mt Seko 10 - TurboGrafx-16 CD
Mt Seko 10 - Sega Genesis
Eldam Mountains 10 - Super Nintendo
Eldarm Mountains 10 - Famicom

Adol is given the banded sword/slayer which you should equip.

Mt Seko 11 - TurboGrafx-16 CD
Mt Seko 11 - Sega Genesis
Eldam Mountains 11 - Super Nintendo
Eldarm Mountains 11 - Famicom

Move on to the next area to the right.

Mt Seko 12 - TurboGrafx-16 CD
Mt Seko 12 - Sega Genesis
Eldam Mountains 12 - Super Nintendo
Eldarm Mountains 12 - Famicom

This part is a long climb up a mountain.

Mt Seko 13 - TurboGrafx-16 CD
Mt Seko 13 - Sega Genesis
Eldam Mountains 13 - Super Nintendo
Eldarm Mountains 13 - Famicom

Those rock enemies are back, proceed with caution.

Mt Seko 14 - TurboGrafx-16 CD
Mt Seko 14 - Sega Genesis
Eldam Mountains 14 - Super Nintendo
Eldarm Mountains 14 - Famicom

The next boss is not very strong but they often fly out of Adol's attack range. This is especially the case on the Super Nintendo where the boss is a total coward. In that version you will drain your ring power long before winning this fight.

Mt Seko 15 - TurboGrafx-16 CD
Mt Seko 15 - Sega Genesis
Eldam Mountains 15 - Super Nintendo
Eldarm Mountains 15 - Famicom

Get to the highest point on the ground and jump attack when you can.

On the Super Nintendo you'll have more success going all the way to the right and attacking from the highest point you can reach.

Mt Seko 16 - TurboGrafx-16 CD
Mt Seko 16 - Sega Genesis
Eldam Mountains 16 - Super Nintendo
Eldarm Mountains 16 - Famicom

When the fight is over, Adol gets the flame staff/judgement staff/rod of judgement.

Mt Seko 17 - TurboGrafx-16 CD
Mt Seko 17 - Sega Genesis
Eldam Mountains 17 - Super Nintendo
Eldarm Mountains 17 - Famicom

Take the flame staff/judgement staff/rod of judgement back to the stone statue to the left. This is a case where the bad translation kind of makes more sense. A flame staff that melts the snow seems more right. Whatever, let's move on.

Mt Seko 18 - TurboGrafx-16 CD
Mt Seko 18 - Sega Genesis
Eldam Mountains 18 - Super Nintendo
Eldarm Mountains 18 - Famicom

You can rest at the house to recover HP if you need to before the next boss fight.

Mt Seko 19 - TurboGrafx-16 CD
Mt Seko 19 - Sega Genesis
Eldam Mountains 19 - Super Nintendo
Eldarm Mountains 19 - Famicom

Head down the passage that opened with the flame staff/judgement staff/rod of judgement.

Mt Seko 20 - TurboGrafx-16 CD
Mt Seko 20 - Sega Genesis
Eldam Mountains 20 - Super Nintendo
Eldarm Mountains 20 - Famicom

This is a short cave that leads directly to a boss fight.

Mt Seko 21 - TurboGrafx-16 CD
Mt Seko 21 - Sega Genesis
Eldam Mountains 21 - Super Nintendo
Eldarm Mountains 21 - Famicom

Recommended setup for the next fight.

Mt Seko 22 - TurboGrafx-16 CD
Mt Seko 22 - Sega Genesis
Eldam Mountains 22 - Super Nintendo
Eldarm Mountains 22 - Famicom

This is an easy boss, just jump and hit them in the head while avoiding some attacks.

Mt Seko 23 - TurboGrafx-16 CD
Mt Seko 23 - Sega Genesis
Eldam Mountains 23 - Super Nintendo
Eldarm Mountains 23 - Famicom

After the fight Adol gets the dark statue. Everyone agrees with that name which is nice.

Mt Seko 24 - TurboGrafx-16 CD
Mt Seko 24 - Sega Genesis
Eldam Mountains 24 - Super Nintendo
Eldarm Mountains 24 - Famicom

Chester shows up out of nowhere.

Mt Seko 25 - TurboGrafx-16 CD
Mt Seko 25 - Sega Genesis
Eldam Mountains 25 - Super Nintendo
Eldarm Mountains 25 - Famicom

There's an avalanche, Adol and Chester are stuck for a moment.

Mt Seko 26 - TurboGrafx-16 CD
Mt Seko 26 - Sega Genesis
Eldam Mountains 26 - Super Nintendo
Eldarm Mountains 26 - Famicom

Dogi delivers on his nickname by smashing down the rock wall.

Mt Seko 27 - TurboGrafx-16 CD
Mt Seko 27 - Sega Genesis
Eldam Mountains 27 - Super Nintendo
Eldarm Mountains 27 - Famicom

Dogi and Adol head back to town.

Tearful Twilight

We reach a small interlude in the story. A tragedy has befallen the town, setting-up Adol's invasion of Valestine Castle. This part of the game has my favorite song from the soundtrack. It was composed by Mieko Ishikawa who worked on soundtracks for many early Falcom games before moving into a production role. Just wanted to take a second to call that out, let's resume our scheduled programming.

Tearful Twilight 00 - TurboGrafx-16 CD
Tearful Twilight 00 - Sega Genesis
Tearful Twilight 00 - Super Nintendo
Tearful Twilight 00 - Famicom

Uh-oh, something bad has happened while Adol and Dogi were away.

Tearful Twilight 01 - TurboGrafx-16 CD
Tearful Twilight 01 - Sega Genesis
Tearful Twilight 01 - Super Nintendo
Tearful Twilight 01 - Famicom

Talk to the villagers and get the heal ring.

Tearful Twilight 02 - TurboGrafx-16 CD
Tearful Twilight 02 - Sega Genesis
Tearful Twilight 02 - Super Nintendo
Tearful Twilight 02 - Famicom

You learn that some number of villagers were taken to Valestine Castle. Those who played Falcom's Trails of Cold Steel series will recognize the name.

On the Super Nintendo they went with "Ballacetine" which perhaps is a valid phonetic translation it but not nearly as cool sounding.

Tearful Twilight 03 - TurboGrafx-16 CD
Tearful Twilight 03 - Sega Genesis
Tearful Twilight 03 - Super Nintendo
Tearful Twilight 03 - Famicom

At this point you should have enough gold to buy all the equipment and items except for the final slots.

Tearful Twilight 04 - TurboGrafx-16 CD
Tearful Twilight 04 - Sega Genesis
Tearful Twilight 04 - Super Nintendo
Tearful Twilight 04 - Famicom

Talk to the mayor, this unlocks the ability to travel to Valestine Castle.

Valestine/Ballacetine Castle

"Valestine" is obviously the correct name since (again) it is used in later Falcom games. This is the worst thing in the Super Nintendo translation.

Valestine Castle 00 - TurboGrafx-16 CD
Valestine Castle 00 - Sega Genesis
Ballacetine Castle 00 - Super Nintendo
Valestine Castle 00 - Famicom

Go to Valestine Castle.

Valestine Castle 01 - TurboGrafx-16 CD
Valestine Castle 01 - Sega Genesis
Ballacetine Castle 01 - Super Nintendo
Valestine Castle 01 - Famicom

Adol is looking out for Elena again.

Valestine Castle 02 - TurboGrafx-16 CD
Valestine Castle 02 - Sega Genesis
Ballacetine Castle 02 - Super Nintendo
Valestine Castle 02 - Famicom

Enter the castle and proceed to the first staircase. There are many, many staircases in this dungeon. This whole castle is nothing but linear hallways and staircases. It feels like a maze but there's only one path.

Valestine Castle 03 - TurboGrafx-16 CD
Valestine Castle 03 - Sega Genesis
Ballacetine Castle 03 - Super Nintendo
Valestine Castle 03 - Famicom

The enemies here will cause a lot of damage until you have the final armor. Crawl and attack to avoid getting hit.

In the Sega Genesis version there are also enemies that launch from the bottom of the screen. They are a pain to avoid.

In the Super Nintendo version you should have no need for XP or gold and dodge all the enemies.

Valestine Castle 04 - TurboGrafx-16 CD
Valestine Castle 04 - Sega Genesis
Ballacetine Castle 04 - Super Nintendo
Valestine Castle 04 - Famicom

Proceed to the next staircase.

Valestine Castle 05 - TurboGrafx-16 CD
Valestine Castle 05 - Sega Genesis
Ballacetine Castle 05 - Super Nintendo
Image missing - Famicom

On the next floor is the first appearance of these giant plants that shoot sparks. They look more powerful than they are on the TurboGrafx-16 and Genesis.

On the Super Nintendo their attacks will completely destroy Adol. One hit knocks off almost 80 HP even with the best available shield & armor.

These enemies are missing on the Famicom version.

Valestine Castle 06 - TurboGrafx-16 CD
Valestine Castle 06 - Sega Genesis
Ballacetine Castle 06 - Super Nintendo
Valestine Castle 06 - Famicom

Pass through the room and up another set of stairs. From here on out there are suits of armor in the background that also attack you but you can't attack them.

Valestine Castle 07 - TurboGrafx-16 CD
Valestine Castle 07 - Sega Genesis
Ballacetine Castle 07 - Super Nintendo
Valestine Castle 07 - Famicom

The next two enemy types also deal considerable damage right now. In the TurboGrafx-16 version, jumping while attacking down is a good strategy for dealing with them. In the other versions they are weaker and you're better off attacking them low.

Valestine Castle 08 - TurboGrafx-16 CD
Valestine Castle 08 - Sega Genesis
Ballacetine Castle 08 - Super Nintendo
Valestine Castle 08 - Famicom

More stairs but with a twist... floor spears.

Image missing - TurboGrafx-16 CD
Image missing - Sega Genesis
Image missing - Super Nintendo
Valestine Castle 08a - Famicom

In the Famicom version, this is a good place to grind up to the final level.

Valestine Castle 09 - TurboGrafx-16 CD
Valestine Castle 09 - Sega Genesis
Ballacetine Castle 09 - Super Nintendo
Valestine Castle 09 - Famicom

Hallway, stairs, floor spears...

Valestine Castle 10 - TurboGrafx-16 CD
Valestine Castle 10 - Sega Genesis
Ballacetine Castle 10 - Super Nintendo
Valestine Castle 10 - Famicom

And another one...

Valestine Castle 11 - TurboGrafx-16 CD
Valestine Castle 11 - Sega Genesis
Ballacetine Castle 11 - Super Nintendo
Valestine Castle 11 - Famicom

One more floor of these to get through. In the Genesis version there are a couple spots where enemies are right on top of the staircase when you enter.

Valestine Castle 12 - TurboGrafx-16 CD
Valestine Castle 12 - Sega Genesis
Ballacetine Castle 12 - Super Nintendo
Valestine Castle 12 - Famicom

The floor spears get ludicrous after a while.

Valestine Castle 13 - TurboGrafx-16 CD
Valestine Castle 13 - Sega Genesis
Ballacetine Castle 13 - Super Nintendo
Valestine Castle 13 - Famicom

Eventually there's a fork where you can take some stairs up or proceed through a doorway.

Valestine Castle 14 - TurboGrafx-16 CD
Valestine Castle 14 - Sega Genesis
Ballacetine Castle 14 - Super Nintendo
Valestine Castle 14 - Famicom

The doorway is a dead-end for now. Backtrack and take the first stairs you see up. Or just go up them in the first place.

This is another awesome typo on the Sega Genesis. It makes me think of Star Wars.

Valestine Castle 15 - TurboGrafx-16 CD
Valestine Castle - Sega Genesis
Ballacetine Castle 15 - Super Nintendo
Valestine Castle 15 - Famicom

After going through a few more flights of stairs and hallways you'll find steps that go down. Take them to get the battle shield then go back up.

Valestine Castle 16 - TurboGrafx-16 CD
Valestine Castle 16 - Sega Genesis
Ballacetine Castle 16 - Super Nintendo
Valestine Castle 16 - Famicom

Equip it, this will help with damage quite a bit.

Image missing - TurboGrafx-16 CD
Valestine Castle 16a - Sega Genesis
Ballacetine Castle 16a - Super Nintendo
Image missing - Famicom

In the Sega Genesis version you'll want to grind-up to the maximum level now. The next boss is just barely beatable at a lower level.

Meanwhile, in the Super Nintendo version watch out for this enemy standing over the stairs. You'll need to equip the shield ring for a couple seconds.

Valestine Castle 17 - TurboGrafx-16 CD
Valestine Castle 17 - Sega Genesis
Ballacetine Castle 17 - Super Nintendo
Valestine Castle 17 - Famicom

Continue on for another boss fight. This isn't tough either. The boss takes damage quickly and the whole fight should be under a minute.

Valestine Castle 18 - TurboGrafx-16 CD
Valestine Castle 18 - Sega Genesis
Ballacetine Castle 18 - Super Nintendo
Valestine Castle 18 - Famicom

After the fight Adol gets the red arm band/garnet bracelet.

Valestine Castle 19 - TurboGrafx-16 CD
Valestine Castle 19 - Sega Genesis
Ballacetine Castle 19 - Super Nintendo
Valestine Castle 19 - Famicom

Go back down to the statue that was blocking your path. The red arm band/garnet bracelet will break its barrier.

Valestine Castle 20 - TurboGrafx-16 CD
Valestine Castle 20 - Sega Genesis
Ballacetine Castle 20 - Super Nintendo
Valestine Castle 20 - Famicom

Continue on to the next room.

Valestine Castle 21 - TurboGrafx-16 CD
Valestine Castle 21 - Sega Genesis
Ballacetine Castle 21 - Super Nintendo
Valestine Castle 21 - Famicom

The same type of rooms and enemies repeat.

Valestine Castle 22 - TurboGrafx-16 CD
Valestine Castle 22 - Sega Genesis
Ballacetine Castle 22 - Super Nintendo
Valestine Castle 22 - Famicom

Don't miss the staircase going down.

Valestine Castle 23 - TurboGrafx-16 CD
Valestine Castle 23 - Sega Genesis
Ballacetine Castle 23 - Super Nintendo
Valestine Castle 23 - Famicom

Get and equip the battle armor then head back upstairs.

Valestine Castle 24 - TurboGrafx-16 CD
Valestine Castle 24 - Sega Genesis
Ballacetine Castle 24 - Super Nintendo
Valestine Castle 24 - Famicom

Keep going until you reach the next boss.

Valestine Castle 25 - TurboGrafx-16 CD
Valestine Castle 25 - Sega Genesis
Ballacetine Castle 25 - Super Nintendo
Valestine Castle 25 - Famicom

There isn't much to this boss. When they charge jump and attack downward. They will stop to shoot a stream of fire which you can jump over. In the Sega Genesis version you can fight them head-on and if you're at maximum level with the best available equipment their life meter will drain before yours.

Valestine Castle 26 - TurboGrafx-16 CD
Valestine - Sega Genesis
Ballacetine Castle 26 - Super Nintendo
Valestine Castle 26 - Famicom

Keep going to the next building.

Valestine Castle 27 - TurboGrafx-16 CD
Valestine Castle 27 - Sega Genesis
Ballacetine Castle 27 - Super Nintendo
Valestine Castle 27 - Famicom

Inside the chapel is another dialog.

Valestine Castle 28 - TurboGrafx-16 CD
Valestine Castle 28 - Sega Genesis
Ballacetine Castle 28 - Super Nintendo
Valestine Castle 28 - Famicom

After the dialog an underground passage is opened.

Valestine Castle 29 - TurboGrafx-16 CD
Valestine Castle 29 - Sega Genesis
Ballacetine Castle 29 - Super Nintendo
Valestine Castle 29 - Famicom

Take the stairs down.

Valestine Castle 30 - TurboGrafx-16 CD
Valestine Castle 30 - Sega Genesis
Ballacetine Castle 30 - Super Nintendo
Valestine Castle 30 - Famicom

The next area has quite a few enemies, try to run through it without taking too much damage.

Valestine Castle 31 - TurboGrafx-16 CD
Valestine Castle 31 - Sega Genesis
Ballacetine Castle 31 - Super Nintendo
Valestine Castle 31 - Famicom

There are more stairs and giant plant enemies along the way (except for the Famicom version).

Valestine Castle 32 - TurboGrafx-16 CD
Valestine Castle 32 - Sega Genesis
Ballacetine Castle 32 - Super Nintendo
Valestine Castle 32 - Famicom

Finally, the last staircase.

Valestine Castle 33 - TurboGrafx-16 CD
Valestine Castle 33 - Sega Genesis
Ballacetine Castle 33 - Super Nintendo
Valestine Castle 33 - Famicom

This looks like the previous statue but is really a boss. Back off a little before he starts attacking.

Valestine Castle 34 - TurboGrafx-16 CD
Valestine Castle 34 - Sega Genesis
Ballacetine Castle 34 - Super Nintendo
Valestine Castle 34 - Famicom

This is not a very tough boss. In the TurboGrafx-16 version, jump over them while trying to score a downward attack. In the Sega Genesis version just crawl and attack them directly, with the power ring equipped you will finish them off in a couple seconds.

Valestine Castle 35 - TurboGrafx-16 CD
Image missing - Sega Genesis
Ballacetine Castle 35 - Super Nintendo
Image missing - Famicom

In the TurboGrafx-16 version, the objective is to get behind them where you can score a couple free hits.

In the Super Nintendo version attacking them from behind causes them to teleport away. Instead you need to keep attacking them low from the front.

Valestine Castle 36 - TurboGrafx-16 CD
Valestine Castle 36 - Sega Genesis
Ballacetine Castle 36 - Super Nintendo
Valestine Castle 36 - Famicom

After defeating the boss Adol gets the prison/dungeon key.

Valestine Castle 37 - TurboGrafx-16 CD
Valestine Castle 37 - Sega Genesis
Ballacetine Castle 37 - Super Nintendo
Valestine Castle 37 - Famicom

Backtrack to the prison gate.

Valestine Castle 38 - TurboGrafx-16 CD
Valestine Castle 38 - Sega Genesis
Ballacetine Castle 38 - Super Nintendo
Valestine Castle 38 - Famicom

Free the prisoners, a dialog will follow.

Valestine Castle 39 - TurboGrafx-16 CD
Valestine Castle 39 - Sega Genesis
Ballacetine Castle 39 - Super Nintendo
Valestine Castle 39 - Famicom

Go back to where you fought the last boss and head right to enter the clock tower. If you missed the battle shield or armor go back to get them now because the enemies in this area will absolutely destroy you without both.

Valestine Castle 40 - TurboGrafx-16 CD
Valestine Castle 40 - Sega Genesis
Ballacetine Castle 40 - Super Nintendo
Valestine Castle 40 - Famicom

Head right to the ledge.

Valestine Castle 41 - TurboGrafx-16 CD
Valestine Castle 41 - Sega Genesis
Ballacetine Castle 41 - Super Nintendo
Valestine Castle 41 - Famicom

Jump onto the gears.

Valestine Castle 42 - TurboGrafx-16 CD
Valestine Castle 42 - Sega Genesis
Ballacetine Castle 42 - Super Nintendo
Valestine Castle 42 - Famicom

Work your way up to the top.

Valestine Castle 43 - TurboGrafx-16 CD
Valestine Castle 43 - Sega Genesis
Ballacetine Castle 43 - Super Nintendo
Valestine Castle 43 - Famicom

Keep working your way up to the top left corner.

Valestine Castle 44 - TurboGrafx-16 CD
Valestine Castle 44 - Sega Genesis
Ballacetine Castle 44 - Super Nintendo
Valestine Castle 44 - Famicom

Get the protect ring. When this is equipped Adol takes no damage but his ring power drains very quickly. I found it useful in the last boss fight.

Valestine Castle 45 - TurboGrafx-16 CD
Valestine Castle 45 - Sega Genesis
Ballacetine Castle 45 - Super Nintendo
Valestine Castle 45 - Famicom

Stay as high as you can and head to the right.

Image missing - TurboGrafx-16 CD
Image missing - Sega Genesis
Image missing - Super Nintendo
Valestine Castle 45a - Famicom

In the 16-bit versions the exit is on the top but on the Famicom it's at ground level.

Valestine Castle 46 - TurboGrafx-16 CD
Valestine Castle 46 - Sega Genesis
Ballacetine Castle 46 - Super Nintendo
Valestine Castle 46 - Famicom

You'll reach a door to the second room in the clock tower.

Valestine Castle 47 - TurboGrafx-16 CD
Valestine Castle 47 - Sega Genesis
Ballacetine Castle 47 - Super Nintendo
Valestine Castle 47 - Famicom

This time you need to work your way toward the top right corner.

Valestine Castle 48 - TurboGrafx-16 CD
Valestine Castle 48 - Sega Genesis
Ballacetine Castle 48 - Super Nintendo
Valestine Castle 48 - Famicom

Get the flame sword and equip it.

Valestine Castle 49 - TurboGrafx-16 CD
Valestine Castle 49 - Sega Genesis
Ballacetine Castle 49 - Super Nintendo
Valestine Castle 49 - Famicom

Getting out of this room is a pain. There are a set of chains you can ride, get on the right one.

Valestine Castle 50 - TurboGrafx-16 CD
Valestine Castle 50 - Sega Genesis
Ballacetine Castle 50 - Super Nintendo
Valestine Castle 50 - Famicom

Then you have to jump onto this gear and continue going right. The Genesis version is easiest of all here.

Valestine Castle 51 - TurboGrafx-16 CD
Valestine Castle 51 - Sega Genesis
Ballacetine Castle 51 - Super Nintendo
Valestine Castle 51 - Famicom

Then go through the door.

Valestine Castle 52 - TurboGrafx-16 CD
Valestine Castle 52 - Sega Genesis
Ballacetine Castle 52 - Super Nintendo
Image missing - Famicom

You'll again have to use a set of chains to get through the next area.

This section is missing from the Famicom version.

Valestine Castle 53 - TurboGrafx-16 CD
Valestine Castle 53 - Sega Genesis
Ballacetine Castle 53 - Super Nintendo
Image missing - Famicom

Ride to the top of the area.

Valestine Castle 54 - TurboGrafx-16 CD
Valestine Castle 54 - Sega Genesis
Ballacetine Castle 54 - Super Nintendo
Image missing - Famicom

Then start heading right, while trying to stay as high as possible.

Valestine Castle 55 - TurboGrafx-16 CD
Valestine Castle 55 - Sega Genesis
Ballacetine Castle 55 - Super Nintendo
Image missing - Famicom

Use the door in the top right corner.

Valestine Castle 56 - TurboGrafx-16 CD
Valestine Castle 56 - Sega Genesis
Ballacetine Castle 56 - Super Nintendo
Image missing - Famicom

Wait for the chains to descend. In the Genesis and Super Nintendo versions there's a brief dialog and even briefer fight first.

Valestine Castle 57 - TurboGrafx-16 CD
Valestine Castle 57 - Sega Genesis
Ballacetine Castle 57 - Super Nintendo
Image missing - Famicom

In the TurboGrafx-16 version hop across the chains to reach the top. In the other versions there is only one chain.

Valestine Castle 58 - TurboGrafx-16 CD
Valestine Castle 58 - Sega Genesis
Ballacetine Castle 58 - Super Nintendo
Valestine Castle 58 - Famicom

Alright, we're finally at the top floor.

Valestine Castle 59 - TurboGrafx-16 CD
Valestine Castle 59 - Sega Genesis
Ballacetine Castle 59 - Super Nintendo
Valestine Castle 59 - Famicom

Walk through the bell room.

Valestine Castle 60 - TurboGrafx-16 CD
Valestine Castle 60 - Sega Genesis
Ballacetine Castle 60 - Super Nintendo
Valestine Castle 60 - Famicom

Continue across the bridge.

Valestine Castle 61 - TurboGrafx-16 CD
Valestine Castle 61 - Sega Genesis
Ballacetine Castle 61 - Super Nintendo
Valestine Castle 61 - Famicom

There is a dialog followed by a boss fight.

Image missing - TurboGrafx-16 CD
Image missing - Sega Genesis
Ballacetine Castle 61a - Super Nintendo
Image missing - Famicom

In the Super Nintendo version you'll need to equip the protect ring because the boss will obliterate you in about 2 seconds without it.

Valestine Castle 62 - TurboGrafx-16 CD
Valestine Castle 62 - Sega Genesis
Ballacetine Castle 62 - Super Nintendo
Valestine Castle 62 - Famicom

With the battle gear equipped this should be easy. You can get right on top of the boss and attack upwards. Their life bar should drain faster than yours.

Valestine Castle 63 - TurboGrafx-16 CD
Valestine Castle 63 - Sega Genesis
Ballacetine Castle 63 - Super Nintendo
Valestine Castle 63 - Famicom

Adol gets the statue of many different names after the fight.

Valestine Castle 64 - TurboGrafx-16 CD
Valestine Castle 64 - Sega Genesis
Ballacetine Castle 64 - Super Nintendo
Valestine Castle 64 - Famicom

Elena gets into a bit of trouble after the fight.

Valestine Castle 65 - TurboGrafx-16 CD
Valestine Castle 65 - Sega Genesis
Ballacetine Castle 65 - Super Nintendo
Valestine Castle 65 - Famicom

This causes Adol to have an existential crisis.

Valestine Castle 66 - TurboGrafx-16 CD
Valestine Castle 66 -Sega Genesis
Ballacetine Castle 66 - Super Nintendo
Valestine Castle 66 - Famicom

He's in a dark place now.

Galbalan/Demanicus Island

Now we're back in the city.

Demanicus 00 - TurboGrafx-16 CD
Demanicus 00 - Sega Genesis
Galbalan 00 - Super Nintendo
Galbalan 00 - Famicom

The townspeople encourage Adol to hang around after his work is done.

Demanicus 01 - TurboGrafx-16 CD
Demanicus 01 - Sega Genesis
Galbalan 01 - Super Nintendo
Galbalan 01 - Famicom

Talk to the mayor to get permission to fight Galbalan/Demanicus. "Galbalan" is the canon name but I prefer "Demanicus".

Demanicus 02 - TurboGrafx-16 CD
Demanicus 02 - Sega Genesis
Galbalan 02 - Super Nintendo
Galbalan 02 - Famicom

The mayor will give Adol the fire jewel. The typo in the Genesis version is on-brand for the translation. Quite an interesting assortment of names all around here.

Demanicus 03 - TurboGrafx-16 CD
Demanicus 03 - Sega Genesis
Galbalan 03 - Super Nintendo
Galbalan 03 - Famicom

You should have every item in the game by now, with more than enough money to buy anything you're missing.

Demanicus 04 - TurboGrafx-16 CD
Demanicus 04 - Sega Genesis
Galbalan 04 - Super Nintendo
Galbalan 04 - Famicom

Go to Demanicus'/Galbalan's island.

Demanicus 05 - TurboGrafx-16 CD
Demanicus 05 - Sega Genesis
Galbalan 05 - Super Nintendo
Galbalan 05 - Famicom

There's a sailing scene, this is before Adol's bad luck with boats began.

Demanicus 06 - TurboGrafx-16 CD
Demanicus 06 - Sega Genesis
Galbalan 06 - Super Nintendo
Galbalan 06 - Famicom

The last statue opens the door to the dungeon.

Demanicus 07 - TurboGrafx-16 CD
Demanicus 07 - Sega Genesis
Galbalan 07 - Super Nintendo
Galbalan 07 - Famicom

The dungeon is short but maze-like. In the first area you need to work your way down and to the left. The skeletons deal non-trivial damage and it's best to crawl & attack.

The dungeon is roughly the same between the three 16-bit versions. The Super Nintendo one is about 10x more difficult because the enemies take what feels like 2 million hits and do 60 HP of damage per hit. They also respawn very quickly. The last segment of this game on the Super Nintendo is horribly unfair.

The Famicom version is confusing because you have to warp by pressing up next to these crests on the wall. This is explained exactly nowhere. I found it out after walking in circles and trying anything else. After a series of warps you'll end up at the exit. Here's the first warp point.

Demanicus 08 - TurboGrafx-16 CD
Demanicus 08 - Sega Genesis
Galbalan 08 - Super Nintendo
Galbalan 08 - Famicom

It's a good idea to attack downward when dropping because enemies will pop-up out of nowhere.

This is the second Famicom warp point.

Demanicus 09 - TurboGrafx-16 CD
Demanicus 09 - Sega Genesis
Galbalan 09 - Super Nintendo
Galbalan 09 - Famicom

Keep working your way down and left through the corridors.

This is the third Famicom warp point.

Demanicus 10 - TurboGrafx-16 CD
Demanicus 10 - Sega Genesis
Galbalan 10 - Super Nintendo
Galbalan 10 - Famicom

At one point you have to take a blind fall and press against the left wall to land in a passage. If there are skeletons right on edge you're better off trying again.

Demanicus 11 - TurboGrafx-16 CD
Demanicus 11 - Sega Genesis
Galbalan 11 - Super Nintendo
Galbalan 11 - Famicom

This is the exit on the Famicom version. As for the other three, just keep plodding through the corridors while trying not to take damage.

Demanicus 12 - TurboGrafx-16 CD
Demanicus 12 - Sega Genesis
Galbalan 12 - Super Nintendo
Galbalan 12 - Famicom

We finally reach the court of columns from the intro.

Demanicus 13 - TurboGrafx-16 CD
Demanicus 13 - Sega Genesis
Galbalan 13 - Super Nintendo
Galbalan 13 - Famicom

The second fight with Garland is the same as the first. In the TurboGrafx-16 and Super Nintendo versions Adol doesn't heal after the fight. This makes the upcoming last boss fight much more difficult.

This is the last chance to save your game (not including save states).

Demanicus 14 - TurboGrafx-16 CD
Demanicus 14 - Sega Genesis
Galbalan 14 - Super Nintendo
Galbalan 14 - Famicom

Walk up a long flight of stairs.

Demanicus 15 - TurboGrafx-16 CD
Demanicus 15 - Sega Genesis
Galbalan 15 - Super Nintendo
Galbalan 15 - Famicom

Chester is waiting at the top.

Demanicus 16 - TurboGrafx-16 CD
Demanicus 16 - Sega Genesis
Galbalan 16 - Super Nintendo
Galbalan 16 - Famicom

There's a scene with Elena and Chester.

Demanicus 17 - TurboGrafx-16 CD
Demanicus 17 - Sega Genesis
Galbalan 17 - Super Nintendo
Galbalan 17 - Famicom

Take the elevator to the last boss fight.

Demanicus 18 - TurboGrafx-16 CD
Demanicus 18 - Sega Genesis
Galbalan 18 - Super Nintendo
Galbalan 18 - Famicom

There's a little animation that's reminiscent of the Ys II intro.

Demanicus 19 - TurboGrafx-16 CD
Demanicus 19 - Sega Genesis
Galbalan 19 - Super Nintendo
Galbalan 19 - Famicom

In the TurboGrafx-16 and Super Nintendo versions you'll probably need to use the herb early in the fight. Starting off with the power ring and amulet in the TurboGrafx-16 version is a good idea.

Demanicus 20 - TurboGrafx-16 CD
Demanicus 20 - Sega Genesis
Galbalan 20 - Super Nintendo
Galbalan 20 - Famicom

In the TurboGrafx-16 version this boss is a total nightmare. He drains your life very quickly. The best strategy I found is to get in the corner because there will be fewer things flying at you. Then keep jumping and hacking away.

As bad as the TurboGrafx-16 version is, it's like Mickey's Adventures in Numberland compared to the Sega Genesis version. If you touch the boss at all it deals massive damage. At the start you have to chop off his hands. Each takes what feels like 100 hits and the power ring makes no difference. Chopping his hands off deals literally no damage to the boss.

At this stage of the fight the Super Nintendo version is the same as the Genesis.

The Famicom version is easiest because the mirror works on Galbalan. When he swoops down use the mirror to freeze him then attack upwards. You should be able to take out each hand with one mirror use to spare.

Demanicus 21 - TurboGrafx-16 CD
Demanicus 21 - Sega Genesis
Galbalan 21 - Super Nintendo
Galbalan 21 - Famicom

In the TurboGrafx-16 version once the necklace has been used, and the life meter nearly depleted, try switching to the protect ring to finish him off. You'll only get a couple of seconds to work with.

In the Genesis version you have to very precisely hit the yellow part of his belly. 50%-70% of your swings will appear make contact but miss. If you touch 1 pixel of this boss it's about 1/5 of your life gone. Using rings doesn't help because there are so few openings to attack. Your ring power will drain before you've knocked off 10% of his life bar. Every time the boss moves he stops for a few seconds. You have about 1-2 seconds to try and hit him before he shoots fireballs. The fireballs only hit directly underneath him. Every 4-5 rounds he launches a different fireball attack that shoots across the bottom. You can duck that since it's aiming for your head. Even with massive save state abuse expect this fight to take 30 minutes. When he's down to about 1/8 health you can put on the protect ring and fight him more aggressively.

The Super Nintendo version is completely unbearable in the second phase. Like the Genesis version you have to hit the orange-ish belly. However, it is only exposed when Galbalan launches two specific attacks. For one of them you have no chance of hitting him except with the amulet. For the other there's about 1 microsecond of an opening. Unless you put the power ring on for that microsecond you'll do almost no damage.

Instead, here's what I recommend... That save file you made after fighting Garland. Open it up in a hex editor and set address 0x390 to 0x7F. Values >0x7F probably work but I didn't feel like finding out if the game interprets them as negative. What's at address 0x390? It's the number of uses your amulet has in save slot one. Change to 0x590 for save slot 2, 0x790 for save slot 3, and so on. Then when the boss briefly exposes his weak point just mash on the A button to use the amulet a few times. Yeah, this is obviously cheating but the game itself is cheating with this boss I feel.

On the Famicom just get under Galbalan and let him swoop down to attack you. You'll take damage but also be able to hit him many times. This fight will be over before your ring power is depleted.

Ending

Let's wrap-up by comparing the ending scenes. Hit the back button now if you don't want it spoiled.

Ending 00 - TurboGrafx-16 CD
Ending 00 - Sega Genesis
Ending 00 - Super Nintendo
Ending 00 - Famicom

Adol encourages Elena to leave the crumbling island.

Ending 01 - TurboGrafx-16 CD
Ending 01 - Sega Genesis
Ending 01 - Super Nintendo
Ending 01 - Famicom

Chester sacrifices himself.

Ending 02 - TurboGrafx-16 CD
Ending 02 - Sega Genesis
Ending 02 - Super Nintendo
Ending 02 - Famicom

The island is destroyed.

Ending 03 - TurboGrafx-16 CD
Ending 03 - Sega Genesis
Ending 03 - Super Nintendo
Ending 03 - Famicom

Back in town the next morning, Adol suggests leaving before the villagers awake.

Ending 04 - TurboGrafx-16 CD
Ending 04 - Sega Genesis
Ending 04 - Super Nintendo
Ending 04 - Famicom

Despite not wanting to be seen leaving, Adol can still talk to people.

Ending 05 - TurboGrafx-16 CD
Ending 05 - Sega Genesis
Ending 05 - Super Nintendo
Image missing - Famicom

Roy/Bob/Robert and his mother are up early. Roy/Bob/Robert has some regrets it seems.

Ending 06 - TurboGrafx-16 CD
Ending 06 - Sega Genesis
Ending 06 - Super Nintendo
Ending 06 - Famicom

His mother is confused by the situation.

Ending 07 - TurboGrafx-16 CD
Ending 07 - Sega Genesis
Ending 07 - Super Nintendo
Ending 07 - Famicom

The guard never sleeps.

Ending 08 - TurboGrafx-16 CD
Ending 08 - Sega Genesis
Ending 08 - Super Nintendo
Ending 08 - Famicom

Dogi and Elena say goodbye.

Ending 09 - TurboGrafx-16 CD
Ending 09 - Sega Genesis
Ending 09 - Super Nintendo
Ending 09 - Famicom

Adol gives the guard his life story.

Ending 10 - TurboGrafx-16 CD
Ending 10 - Sega Genesis
Ending 10 - Super Nintendo
Ending 10 - Famicom

Dogi suggests Adol says goodbye to Elena, Adol is not interested.

Ending 11 - TurboGrafx-16 CD
Ending 11 - Sega Genesis
Ending 11 - Super Nintendo
Image missing - Famicom

The rest of the ending images are in order and where possible I'll line-up similar ones. The 16-bit ones start with images that evoke the start of a new journey.

Ending 12 - TurboGrafx-16 CD
Ending 12 - Sega Genesis
Ending 12 - Super Nintendo
Image missing - Famicom

Even though the perspective is different, the Genesis and TurboGrafx-16 versions have Adol & Dogi heading down a wooded path.

On the Super Nintendo, Elena catches-up with them.

Ending 13 - TurboGrafx-16 CD
Ending 13 - Sega Genesis
Ending 13 - Super Nintendo
Image missing - Famicom

In the TurboGrafx-16 version I think Adol is looking back on the town.

In the Genesis version there's a shot of the wrecked boat that presumably Adol and Elena escaped on.

On the Super Nintendo we have the nightmarish rendition of Adol again.

Ending 14 - TurboGrafx-16 CD
Image missing - Sega Genesis
Ending 14 - Super Nintendo
Image missing - Famicom

In the TurboGrafx-16 version it seems Adol is reflecting on his adventure, starting with Elena.

We'll get back to the Genesis version in a little bit.

On the Super Nintendo there's some kind of dialog.

Ending 15 - TurboGrafx-16 CD
Image missing - Sega Genesis
Ending 15 - Super Nintendo
Image missing - Famicom

In the TurboGrafx-16 version there is then a flashback to Chester.

On the Super Nintendo Adol & Dogi wave goodbye.

Ending 16 - TurboGrafx-16 CD
Image missing - Sega Genesis
Ending 16 - Super Nintendo
Image missing - Famicom

In the TurboGrafx-16 version there is a flashback to meeting the townspeople (I think).

On the Super Nintendo Elena is sad.

Ending 17 - TurboGrafx-16 CD
Ending 14 - Sega Genesis
Ending 17 - Super Nintendo
Image missing - Famicom

The Genesis and TurboGrafx-16 versions both have a flashback to the final boss fight.

The Super Nintendo tries to get all deep and inspirational.

Ending 18 - TurboGrafx-16 CD
Ending 15 - Sega Genesis
Ending 18 - Super Nintendo
Image missing - Famicom

In the TurboGrafx-16 version Elena is looking for Adol & Dogi while on the Genesis we see Adol looking like a Persona character.

I'm only including the credits for the Super Nintendo version because they are neat. Each screen is a flashback to an event in the story.

Ending 19 - TurboGrafx-16 CD
Ending 16 - Sega Genesis
Ending 18a - Super Nintendo
Ending 19 - Famicom

In the Genesis and TurboGrafx-16 versions we have Elena either calling out or walking nervously.

On the Famicom Elena starts walking toward Adol & Dogi but stops.

Ending 20 - TurboGrafx-16 CD
Ending 17 - Sega Genesis
Ending 18b - Super Nintendo
Image missing - Famicom

In TurboGrafx-16 version Adol & Dogi see Elena in the distance while on the Genesis version they meet.

Ending 21 - TurboGrafx-16 CD
Ending 18 - Sega Genesis
Ending 18c - Super Nintendo
Ending 21 - Famicom

There are some odd renditions of Adol in these games and here are two of them. In the Genesis version the credits roll over this last image. The Famicom one surprisingly looks best.

Ending 22 - TurboGrafx-16 CD
Image missing - Sega Genesis
Ending 18d - Super Nintendo
Image missing - Famicom

Meanwhile on the TurboGrafx-16 version we see places Adol & Dogi may be heading.

Ending 23 - TurboGrafx-16 CD
Image missing - Sega Genesis
Ending 19 - Super Nintendo
Image missing - Famicom

This is the "there's a whole big world of adventure waiting" ending screen on TurboGrafx-16.

The Super Nintendo version ends with an image of Elena with a color fade.

Ending 24 - TurboGrafx-16 CD
Image missing - Sega Genesis
Ending 20 - Super Nintendo
Image missing - Famicom

After the credits, the TurboGrafx-16 has a "to be continued" screen. Ys IV was 3 or so years after this but clearly they were thinking about it.

The TurboGrafx-16 and Super Nintendo aren't all that different in the end.

Ranking these ports

(after playing them all in a short timeframe I have a better idea of how to rank them).

  First Second Third Fourth
Graphics Sega Genesis TurboGrafx-16 CD Super Nintendo Famicom
Music TurboGrafx-16 CD Sega Genesis Super Nintendo Famicom
Difficulty Balance Famicom TurboGrafx-16 CD Sega Genesis Super Nintendo
Localization Famicom Super Nintendo TurboGrafx-16 CD Sega Genesis
Intro & Ending TurboGrafx-16 CD Super Nintendo Sega Genesis Famicom
Overall TurboGrafx-16 CD Sega Genesis Famicom Super Nintendo

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