While packing up for a move I found an old binder in my office closet
labeled "video game hints & guides". I vaguely remembered
that I clipped codes and walkthroughs from video game magazines between
1993 and 1996. At least it had to be during that time period because
that's when I was working at an Electronics
Boutique and therefore getting free magazines. It was also before
sites like GameFAQs were around
to render them totally useless.
In this binder I found a walkthrough to the Sega CD version of Snatcher
from 1995. At the time of this writing that's an even 10 years ago. I
remember being totally blown away the first time I played Snatcher..
even though it's really just a glorified Choose-Your-Own-Adventure book.
The graphics, sound, and storyline were among the best of that gaming
generation. The soundtrack and storyline are still better than 99% of
the games being made today. Anyway, these scans are a complete
walkthrough of the game with a couple secret codes at the end.
Spoiler warning: Since these are scans from a walkthrough
they obviously contain spoilers.
Act 1: Snatch.. I'll skip the obvious juvenile joke here. This first part of the
game is tad on the dull side. It's a lot of dialog and going from room
to room. I wonder how many people got bored with this right away and
stopped playing?
Alright, here's where things start to pick up. Getting a firearm is
usually a good sign in a video game. This page has the most well-known screenshot of the game, Gibson with
his severed head lying between his legs. There's another obvious joke
from Clerks that I'll also skip.
Now we get to explore Gillian's dysfunctional relationship with his
wife. They're married but not really on speaking terms. To mix things up
let's bring in Katrina, the orphaned daughter of Gibson. Sure hope no
one accidentally walks in on her in the shower...
I like redheads as much as the next guy (maybe more), but I've never
been one to go crazy for video game hotties. I've also never been one to
use the word "hotties". This was the most T&A you could
find in a video game in 1995. "Back in my
day we didn't have Dead or Alive Beach Volleyball with it's ultra-realistic
rendered boobies; we had to spank it to Snatcher and we liked it!"
Ho, ho, ho. It turns out Snatcher is set against the Christmas season,
although it is by no means a Christmas game. Shenmue had the same thing
going on. I wish there were a few more games subtly set against the
holidays like those two.
..and here's the accidental-shower-walk-in-scene. This page of the
walkthrough also takes you to a bar called "Outer Heaven"
which is filled with characters from other Konami games. I thought that
was a nice tongue-in-cheek way to give props to the titles that put
Konami on the map.
mmm.. maggots.
And now for the exciting conclusion of Snatcher. Compared to the first
two acts, the third is quite short. You learn all of Gillian and Jamie's
secrets and get a couple fast paced shooting sequences. This would be a
good time to rant about something.. Snatcher was one of the few light
gun games for the Genesis. However, it was much easier to play
without it. During the shooting sequences enemies always appeared in one
of 9 quadrants on the screen. Using the D-Pad to change between the
quadrants was simply more accurate than the light gun. This just
contributes to my opinion that light guns are generally junk, especially
home versions.