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Class Summary |
| AdventureFrame |
AdventureFrame - a frame for an adventure style game |
| ColorScheme |
ColorScheme.java - stores a color scheme for a dialog or frame |
| Dialog |
Dialog - a dialog to display text and accept selections |
| ImageData |
ImageData- used to store the position of an image |
| Layer |
class Layer - a layer (or plane) that contains drawable items |
| Map |
class Map - abstract map |
| MapFactory |
MapFactory - Abstract factory to select an appropriate Map for a given file |
| Selection |
Selection - a representation of a selection on a game menu. |
| Sequence |
Sequence - class to represent a sequence |
| SequenceFrame |
SequenceFrame.java - class to represent a frame in a sequence |
| Sprite |
class Sprite - animated sprite |
| Theme |
Theme - stores style elements for a top-level container |
| TileMap |
TileMap - a map composed of fixed-size tiles |
| TileMapData |
TileMapData - data for TileMap |