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## com.huguesjohnson.serialization
Interface Storable

All Known Implementing Classes:
  Area, Attribute, BaseGameState, Character, ColorScheme, GameData, GameDataManager, GameScript, Item, Location, Map, NamedObject, NamedObjectTreeNode, NonPlayerCharacter, PlayerCharacter, Sequence, SequenceFrame, Skill, Sprite, StringTable, Theme, TileMap, TreeNode

    public interface Storable

Storable - interface for objects that can be serialized

Author:
  Hugues Johnson

Method Summary
`void` | `onDeserialize(Formatter formatter, java.lang.String absoluteDir)` The onDeserialize event should be fired after an object is de-serialized.

Method Detail

### onDeserialize

    void onDeserialize(Formatter formatter,
                       java.lang.String absoluteDir)

  The onDeserialize event should be fired after an object is de-serialized. This allows objects to load transient members, set their working directory, and load Storable members if needed.

  Parameters:
    `formatter` - the formatter to use to load any storable members
    `absoluteDir` - the working directory since all paths stored in the object should be relative

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Copyright © 2004-2006 Hugues Johnson