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java.lang.Objectcom.huguesjohnson.tiamat.GameData
public class GameData
GameData - contains global data for a game
| Field Summary | |
|---|---|
protected java.lang.String |
absoluteDir
Absolute path to the directory where characters are saved. |
| Constructor Summary | |
|---|---|
GameData()
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| Method Summary | |
|---|---|
void |
addCharacter(java.lang.String characterPath,
Formatter formatter)
Adds a Character to this game. |
ItemCollection |
getAvailableItems()
Returns an ItemCollection representing all Items available in the game. |
Character |
getCharacter(java.lang.String name)
Returns the character with the specified name. |
java.lang.String[] |
getCharacterPaths()
Returns a list of all relative paths to Charaters. |
Character[] |
getCharacters()
Returns all the Charaters available in this game. |
Item |
getItem(java.lang.String path)
Returns the Item with the specified name if it exists, otherwise null. |
GameScript |
getScript()
Returns the script for this game. |
void |
onDeserialize(Formatter formatter,
java.lang.String absoluteDir)
The onDeserialize event should be fired after an object is de-serialized. |
void |
setAbsoluteDir(java.lang.String absoluteDir)
Sets the absolute path to the directory where characters are saved. |
void |
setAvailableItems(ItemCollection availableItems)
Sets the collection of all Items available in the game. |
void |
setCharacters(java.lang.String[] characterPaths,
Formatter formatter)
Sets the Characters for this game. |
void |
setScript(GameScript script)
Sets the script for this game. |
void |
setScript(java.lang.String scriptPath,
Formatter formatter)
Loads the script for this game. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
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protected transient java.lang.String absoluteDir
| Constructor Detail |
|---|
public GameData()
| Method Detail |
|---|
public ItemCollection getAvailableItems()
public void setAvailableItems(ItemCollection availableItems)
availableItems - The collection of all Items available in the game.public GameScript getScript()
public void setScript(GameScript script)
script - The script for this game.
public void setScript(java.lang.String scriptPath,
Formatter formatter)
scriptPath - The path to the script file.formatter - The formatter to use to deserialize the Characters.public Character[] getCharacters()
public java.lang.String[] getCharacterPaths()
public void setCharacters(java.lang.String[] characterPaths,
Formatter formatter)
characterPaths - The paths to the Character files.formatter - The formatter to use to deserialize the Characters.
public void addCharacter(java.lang.String characterPath,
Formatter formatter)
characterPath - The path to the Character file.formatter - The formatter to use to deserialize the Characters.public void setAbsoluteDir(java.lang.String absoluteDir)
absoluteDir - The absolute path to the directory where characters are saved.public Character getCharacter(java.lang.String name)
name - The name of the character to search for.
public Item getItem(java.lang.String path)
path - The name of the Item to retreive.
public void onDeserialize(Formatter formatter,
java.lang.String absoluteDir)
onDeserialize in interface Storableformatter - the formatter to use to load any storable membersabsoluteDir - the working directory since all paths stored in the object should be relative
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