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## com.huguesjohnson.tiamat.demos.Camineet
Class GameScript

    java.lang.Object
      com.huguesjohnson.tiamat.demos.Camineet.GameScript

All Implemented Interfaces:
  Storable

public class GameScript
extends java.lang.Object
implements Storable

GameScript - runs the script for the game, processes events

Author:
  Hugues Johnson

Nested Class Summary
`class` | `GameScript.ScriptTableKey`
`class` | `GameScript.ScriptTableValue`

Constructor Summary
`GameScript()`

Method Summary
`void` | `add(Event event, java.lang.String[] conditions, Event[] returnEvents)` Add an event to the table.
`void` | `onDeserialize(Formatter formatter, java.lang.String absoluteDir)` The onDeserialize event should be fired after an object is de-serialized.
`Event[]` | `processEvent(Event event)` Process an Event triggered by the player.
`Event[]` | `processEvent(Event event, java.lang.String[] conditions)` Process an Event triggered by the player.

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### GameScript

    public GameScript()

Method Detail

### processEvent

    public Event[] processEvent(Event event)

  Process an Event triggered by the player.

  Parameters:
    `event` - The Event triggered by the player.
  Returns:
    A list of Events that were triggered by this initial Event.

### processEvent

    public Event[] processEvent(Event event,
                                java.lang.String[] conditions)

  Process an Event triggered by the player.

  Parameters:
    `event` - The Event triggered by the player.
    `conditions` - A list of things that have happened in the game.
  Returns:
    A list of Event that were triggered by this initial Event.

### add

    public void add(Event event,
                    java.lang.String[] conditions,
                    Event[] returnEvents)

  Add an event to the table.

  Parameters:
    `event` - The event triggering an action.
    `conditions` - Conditions from the game state.
    `returnEvents` - An array of events returned from this initial event.

### onDeserialize

    public void onDeserialize(Formatter formatter,
                              java.lang.String absoluteDir)

  The onDeserialize event should be fired after an object is de-serialized. This allows objects to load transient members, set their working directory, and load Storable members if needed.

  Specified by:
    `onDeserialize` in interface `Storable`
  Parameters:
    `formatter` - the formatter to use to load any storable members
    `absoluteDir` - the working directory since all paths stored in the object should be relative

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