One way to disable Skype autostart on Ubuntu

One way to disable Skype autostart on Ubuntu

September 20, 2020
A brief tutorial on how to prevent Skype from constantly setting itself as an autostart application.


The bizarre, thirsty world of Ultra Box magazine

August 29, 2020
After going through all the Hyper Catalog CDs I decided to try the Ultra Box series. About halfway through I questioned why I thought this was a good idea for a review/gallery type thing. This series is just so... well, bizarre and thirsty.

The bizarre, thirsty world of Ultra Box magazine

Ys V Save State Hacking

Ys V Save State Hacking

August 16, 2020
In an attempt to stave-off quarantine madness for another week, here's a guide to hacking Ys V save states. It covers HP, MP, XP, and items at least.


Differences between Tombs and Treasure and Asteka II

August 8, 2020
Many years ago I wrote a walkthrough for Tombs and Treasure on the NES. I'm aware of at least one person who read it, making it one of the most popular things on this site. Tombs and Treasure is a port of Asteka II for the Famicom. For no particular reason I decided to see what was different in these two versions.

Differences between Tombs and Treasure and Asteka II

Sega Genesis Programming Part 22: 4 Way Play

Sega Genesis Programming Part 22: 4 Way Play

July 5, 2020
Just a small example on how to interact with the 4 Way Play if that's something you're interested in.


An incomplete history of video gaming according to random Google newspaper archive searches

June 7, 2020
In the mid-00s Google undertook a project to scan newspapers, later some papers asked for their content to be removed. I wasn't smart enough back then to capture articles about video games. So today I'm grabbing what I can from the eclectic assortment of papers still there.

An incomplete history of video gaming according to random Google newspaper archive searches

Sega Genesis Programming Part 21: VDP Sprite Collision

Sega Genesis Programming Part 21: VDP Sprite Collision

May 30, 2020
This time around I'm looking at a seldom-discussed and potentially useless feature of the Genesis hardware - the VDP sprite collision flag. Let's see how it works and decide whether there's any benefit to using it.


Hyper Catalog 5&6 Review

March 28, 2020
If you're stuck indoors this weekend here's something that will help you stave off insanity for a couple minutes. It's a look at the last two Hyper Catalog CDs (well three actually). Released in 1994 they are a preview of the PC Engine's twilight era.

Hyper Catalog 5+6 Review

Camping of the Wild

Camping of the Wild

March 21, 2020
I only recently figured out you can take screenshots on the Nintendo Switch. It's my fault for not reading manuals. I assumed the capture button worked like the PlayStation 4 share button. Go ahead and mock me for this. Anyway, I now plan to use it until it wears out. Let's start with an unorganized half-article/half-gallery thing for Breath of the Wild. In this piece we try to find interesting places to camp.


Sony Data Discman

February 23, 2020
In the early 1990s Sony attempted to launch a new media format and dominate the blossoming ebook industry. The result was the Data Discman. A few months later I bought it on clearance for a couple dollars. Let's take a peek at the reader and some of the software for it.

Sony Data Discman

Sega Genesis Programming Part 20: Palette and Tile Generation

Sega Genesis Programming Part 20: Palette and Tile Generation

February 1, 2020
This isn't really about Genesis programming all that much. It's about some tools I'm working on to make Genesis programming easier. In this installment we'll be writing code to extract palettes, tiles, and patterns from an existing image and re-drawing them on the Genesis.


The Decade in Video Games II: The 2010s (and Eventually the Top 10 Games of the Decade According to an Out of Touch Gamer)

December 23, 2019
If you're interested in a very long one-way conversation about video gaming in the 2010s then this is your lucky day. In this article I cover my reaction to all the games I played over the past decade and the trends I paid attention to. With my interests growing more eccentric over time I doubt this will resemble many other decade recaps.

The Decade in Video Games II: The 2010s (and Eventually the Top 10 Games of the Decade According to an Out of Touch Gamer)