After much internal debate, I've decided to officially discontinue this project. Read here for the explanation why. This page will be left up for anyone curious.




Contents
This page describes how to use the Java based editors included in the full distribution package of Tiamat.
Common Functionality
Sprite Editor
Character Editor
Theme Editor
Area Editor


Common Functionality
All the editors have the same file menu options.

New: Clears all fields on the editor.
Open: Opens a file chooser dialog to select a file to open.
Save: Saves the current file.
Save As: Opens a file chooser dialog to select where to save the current file.
Exit: hmm..

Please note, the editors don't prompt you with things like "File already exists, overwrite?" or "Save changes before exiting?".

The View->XML menu loads the raw XML of the file that's currently open into the default web browser. This has only been tested on Windows but probably works on Unix and MacOS.

The toolbar has the same New, Open, Save, and Save As functions that are available in the File menu.


Sprite Editor
The settings panel contains the following fields:

Sprite File: The location of the file that's currently open. Read-only, change through Open or Save As.
Direction: The initial direction the Sprite is facing.
X,Y: The initial X and Y coordinates of the Sprite.
Step Index: The initial animation step of the Sprite.
Movable: Whether the Sprite is movable.

There are four panels used to set the animation frames for the Sprite. Click the Add button to open a file chooser to select a new image to add. Click on an image and hit the Remove button to remove it.

The preview panel shows what the finished Sprite looks like. The Up, Left, Right, and Down buttons change the direction of the preview Sprite. The Faster-Slower meter changes the speed of the animation.


Character Editor
The Sprite File panel shows the path to the Sprite for this Character. Hit the Browse button to select a new Sprite file.

The Character class is abstract, use these radio buttons to select which concrete implementation the current Character should be saved as. 

There are two panels to select the Full Size and Thumbnail images for the Character. They both function the same; the Browse button selects a new image. The images are optional. 

There are four panels on the Character editor to manage Attributes, Profile, Skills, and Items. The panels all function the same. The Add and Edit buttons will launch their respective dialogs (documented below); the Delete button removes the selected element.

This dialog edits a Profile element which is a simple Key-Value pair. 

This dialog edits an Attribute element. The fields on this dialog are:

Name: The name of the Attribute.
Description: The description of the Attribute.
Base Value: The base value of the Attribute, must be an integer.
Current Value: The current value of the Attribute, must be an integer.

This dialog edits a Skill element. There's a panel to edit the Targets for this Skill (documented below). 

This dialog edits an Item. The fields on this dialog are:

Name: The name of the Item.
Description: The description of the Item.
Equipable: Whether this Item can be equipped.
Equipped: Whether this Item is currently equipped.
Disappear on use: Whether this Item disappears from inventory after it's used.
Full Size/Thumbnail Image: The images for this Item.
Targets Panel: edits the Targets for this Item (documented below).

This dialog edits a Target for a Skill or Item. The fields on this dialog are:

Target Path: The path to the element being modified.
Value: How much the target element should be modified, must be an integer.
Affected Entity: The scope this Target affects.


Theme Editor
The location of the file that's currently open. Read-only, change through Open or Save As.

There are four buttons to select the colors for this Theme. Clicking on any of the buttons opens a color chooser dialog.

There are two panels to select the radio button images for the Theme. Click the Browse button to open a file chooser to select an image.

This panel previews the Theme.


Area Editor
The location of the file that's currently open. Read-only, change through Open or Save As.

There are two panels to manage the Characters and Layers for the Area. The Add and Edit buttons will launch their respective dialogs (documented below); the Delete button removes the selected element.

This dialog is used to edit the path to a saved Character file.


This dialog manages a Layer. The dropdown list at the top selects the Layer type. If a Map Layer type is selected then the Map File Path will be enabled.


Support
Everything on this site is free. I'll never use pop-ups or randomly generated ads to support it. If you've found something here to be especially helpful or entertaining please consider making a small donation. This can be done through a secure PayPal transaction or by purchasing one of the related items below through Amazon.com. Thanks for visiting my little web page! 
Make a secure donation for any amount via PayPal.







Legal Notes


Unless otherwise noted, all content is copyright (c) 2005-2006 Hugues Johnson and may not be redistributed in any form without express permission.

The Tiamat logo was created using the Alan Den font (c) 1997 UnAuthorized Type

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