Yeah I'm kind of a nerd. I actually enjoy looking at old video game
magazines and assume there must be others who do also. For no other good
reason, I've decided to start scanning and posting a few highlights from ones
I find for 25¢ at garage sales or wherever. I'll start with magazines
that are defunct because it's unlikely I'll receive a takedown notice for
them. The Game Player's series seems like a safe one as there's
another
site posting scans from them already.
In their early days, the folks at
Game Player's published a couple of Nintendo strategy guides.
In general they're a bit on the light side. The focus was more on quantity
than depth. They offer a few decent tips
but obviously an entire game can't be covered in 2-5 pages. In a sign of
how times have changed, the screenshots all look like they were taken by
camera. I have no way to prove this statement other than they just look that
way.
These are not full magazine scans. I don't enjoy this enough to scan 200+
pages so I only did a few favorites. Look, if someone
really
wants to see the Amagon guide I guess I'll post it. Otherwise, just enjoy
what's here.
Here are the front covers.
Let's start with the mini-guide for Blaster Master. It's so disappointing
this never translated into a stronger franchise. It had a sequel on the
Genesis which was alright. I assume they also made a crappy 3D version
for Playstation but am too lazy to check for sure.
If you couldn't figure these three tips out on your own then maybe video
games aren't the right hobby for you.
Faxanadu had to be the first Falcom game I played.. sort of. It
was part of the Dragon Slayer series but developed by Hudson Soft.
Although it is kind of a stretch to call the Dragon Slayer games a
"series" since the games bare little resemblance to one
another.
The guide jumps right to the last boss, who was one of the easiest I can
recall.
The first page of the Gauntlet guide contains a couple handy
passwords.
They sure hopped through the rooms quickly.. 45, 65, and 80 are on the
second page.
The Metal Gear guide goes through the opening section of the game
in some detail. First up, getting through the jungle..
..then making it to the first building..
..getting through the first two screens in the building..
..and finally getting to the gas mask.
I noted in another article that I was a big fan of the Kemco-Seika games
but somehow totally missed out on Rescue: The Embassy Mission.
Looking at this guide it appears to be a darn cool game.
This page is going over how to setup snipers.
Then we've got this breaking and entering mode.
Now it's in the view mode from the other Kemco-Seika games.
I gotta find a copy of this game, really looks like it could be great.
Speaking of Kemco-Seika, here's the strategy guide for Shadowgate,
easily one of my favorite NES games.
The death messages, like the one on this page, were hilarious.
The tips on this page are pretty weak.
Rumor has it there was at one point a way to clear the rubble and enter
the room behind.
Like a couple previous ones, this guide jumps directly to the end of the
game.. although it doesn't tell you anything particularly useful about
winning.. unlike another
Shadowgate
guide.
The last two are sequels that get hated on a lot. Did I just use the
phrase "hated on"? What the hell is wrong with me? If I can
work in "not so much" then I've officially covered the two
most annoying phrases of this decade. Anyway.. hey look, it's Super
Mario Bros. 2!
I'm pretty sure the first of these three tips was copied and pasted from
the Nintendo Power preview for SMB2.. at least it's giving me that Déjà vu
feeling.
Zelda II: The Adventure of Link is at least partly responsible
for most video game sequels being uninspired. Nintendo made a sequel
that wasn't like the original and people complained. Yeah it's
different, get over it. It's actually a good game and in many ways
superior to the original (although I do prefer the original
overall).
Looks like they took the shotgun approach to game tips.. these come from
four different points in the game and aren't in any particular order.
A few generic tips about exploring palaces.
Whoever's playing this game isn't very good. Even with the shield spell
they're about one second away from losing to the first boss.
And let's wrap things up with a few things to do after clearing the
first dungeon.
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Legal Notes
Unless otherwise noted, all written content is copyright (c) 2008 Hugues Johnson and may not be redistributed in any form without express permission.
The author has no affiliation with Nintendo nor any of the companies on this page.