Please see the project page for general information about the game and emulator compatibility.
Here are the demos that probably won't crash in some catastrophic way. I won't claim they're fully debugged but I'm not aware of a way to break them. These demos exist to prove that some degre of basic functionality works but don't resemble a full game.
Mall Walker Demo (June 2018)
The demo starts with an extremely simple puzzle that when completed allows the player to exit the mall. This triggers the beginning of the second day. After a brief dialog the player is free to explore the entire mall. There's no story beyond that. This main difference between this and the unstable May 2018 build is this one has been debugged and tested on Genesis clones. It also has a status screen with mall map and inventory. It has every "engine" feature I plan to implement except for saving now.
One Room Demo (August 2017)
Very short demo that verifies all the basic game mechanics work:
Here are demos that might crash in some catastrophic way. These are usually checkpoint builds where I finished some big new thing but haven't debugged it or made any attempts at optimization.
Mall Walker WIP Demo (May 2018)
At the conclusion of the "One Room Demo" scene the player can advance to the second day. After a brief dialog the entire mall can be explored. There are NPCs in each store and interacting with objects displays object-specific text. The main purpose of this demo is to verify that day transitions work and that all stores have the appropriate NPCs & objects in them.
Empty Mall Demo (February 2018)
At the conclusion of the "One Room Demo" scene the entire mall can be explored. There are no other NPCs in the mall and interacting with objects displays default actions & text. Exiting out the south entrance ends the demo. The main purpose of this demo is to verify all the scene transitions work.