<com.huguesjohnson.hapsby.SaveGameDefinition>
  <properties>
    <com.huguesjohnson.hapsby.SaveGameProperty>
      <name>Nuyen (money)</name>
      <description>Nuyen (money)</description>
      <byteOrder>LOW_BYTE_FIRST</byteOrder>
      <dataType>TYPE_INTEGER</dataType>
      <address>18464</address>
      <length>3</length>
      <maxValue>16777215</maxValue>
      <minValue>0</minValue>
    </com.huguesjohnson.hapsby.SaveGameProperty>
    <com.huguesjohnson.hapsby.SaveGameProperty>
      <name>Maximum Stamina</name>
      <description>Maximum Stamina (should be Body*10)</description>
      <byteOrder>LOW_BYTE_FIRST</byteOrder>
      <dataType>TYPE_INTEGER</dataType>
      <address>18451</address>
      <length>1</length>
      <maxValue>200</maxValue>
      <minValue>1</minValue>
    </com.huguesjohnson.hapsby.SaveGameProperty>
    <com.huguesjohnson.hapsby.SaveGameProperty>
      <name>Charisma</name>
      <description>Charisma</description>
      <byteOrder>LOW_BYTE_FIRST</byteOrder>
      <dataType>TYPE_INTEGER</dataType>
      <address>18450</address>
      <length>1</length>
      <maxValue>6</maxValue>
      <minValue>1</minValue>
    </com.huguesjohnson.hapsby.SaveGameProperty>
    <com.huguesjohnson.hapsby.SaveGameProperty>
      <name>Strength</name>
      <description>Strength</description>
      <byteOrder>LOW_BYTE_FIRST</byteOrder>
      <dataType>TYPE_INTEGER</dataType>
      <address>18448</address>
      <length>1</length>
      <maxValue>6</maxValue>
      <minValue>1</minValue>
    </com.huguesjohnson.hapsby.SaveGameProperty>
    <com.huguesjohnson.hapsby.SaveGameProperty>
      <name>Body</name>
      <description>Body (should be Maximum Stamina/10)</description>
      <byteOrder>LOW_BYTE_FIRST</byteOrder>
      <dataType>TYPE_INTEGER</dataType>
      <address>18446</address>
      <length>1</length>
      <maxValue>20</maxValue>
      <minValue>3</minValue>
    </com.huguesjohnson.hapsby.SaveGameProperty>
    <com.huguesjohnson.hapsby.SaveGameProperty>
      <name>Firearms skill</name>
      <description>Firearms skill</description>
      <byteOrder>LOW_BYTE_FIRST</byteOrder>
      <dataType>TYPE_INTEGER</dataType>
      <address>18452</address>
      <length>1</length>
      <maxValue>16</maxValue>
      <minValue>1</minValue>
    </com.huguesjohnson.hapsby.SaveGameProperty>
    <com.huguesjohnson.hapsby.SaveGameProperty>
      <name>Computer skill</name>
      <description>Computer skill</description>
      <byteOrder>LOW_BYTE_FIRST</byteOrder>
      <dataType>TYPE_INTEGER</dataType>
      <address>18455</address>
      <length>1</length>
      <maxValue>6</maxValue>
      <minValue>1</minValue>
    </com.huguesjohnson.hapsby.SaveGameProperty>
    <com.huguesjohnson.hapsby.SaveGameProperty>
      <name>Negotiation skill</name>
      <description>Negotiation skill</description>
      <byteOrder>LOW_BYTE_FIRST</byteOrder>
      <dataType>TYPE_INTEGER</dataType>
      <address>18457</address>
      <length>1</length>
      <maxValue>6</maxValue>
      <minValue>1</minValue>
    </com.huguesjohnson.hapsby.SaveGameProperty>
    <com.huguesjohnson.hapsby.SaveGameProperty>
      <name>Leadership skill</name>
      <description>Leadership skill</description>
      <byteOrder>LOW_BYTE_FIRST</byteOrder>
      <dataType>TYPE_INTEGER</dataType>
      <address>18456</address>
      <length>1</length>
      <maxValue>6</maxValue>
      <minValue>1</minValue>
    </com.huguesjohnson.hapsby.SaveGameProperty>
  </properties>
  <gameTitle>Shadowrun</gameTitle>
  <gameDescription>&lt;html&gt;&lt;font color=#666699&gt;&lt;b&gt;&lt;p&gt;zsnes save state for Shadowrun.&lt;/p&gt;&lt;/b&gt;&lt;/font&gt;&lt;/html&gt;</gameDescription>
  <saveFilePattern>*.zs*</saveFilePattern>
</com.huguesjohnson.hapsby.SaveGameDefinition>
