<com.huguesjohnson.hapsby.SaveGameDefinition>
  <properties>
    <com.huguesjohnson.hapsby.SaveGameProperty>
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      <description>Number of Fire Ball spells</description>
      <byteOrder>LOW_BYTE_FIRST</byteOrder>
      <dataType>TYPE_INTEGER</dataType>
      <address>49530</address>
      <length>1</length>
      <maxValue>99</maxValue>
      <minValue>0</minValue>
    </com.huguesjohnson.hapsby.SaveGameProperty>
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      <name>Tornado</name>
      <description>Number of Tornado spells</description>
      <byteOrder>LOW_BYTE_FIRST</byteOrder>
      <dataType>TYPE_INTEGER</dataType>
      <address>49531</address>
      <length>1</length>
      <maxValue>99</maxValue>
      <minValue>0</minValue>
    </com.huguesjohnson.hapsby.SaveGameProperty>
    <com.huguesjohnson.hapsby.SaveGameProperty>
      <name>Arrow</name>
      <description>Number of Arrow spells</description>
      <byteOrder>LOW_BYTE_FIRST</byteOrder>
      <dataType>TYPE_INTEGER</dataType>
      <address>49532</address>
      <length>1</length>
      <maxValue>99</maxValue>
      <minValue>0</minValue>
    </com.huguesjohnson.hapsby.SaveGameProperty>
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      <name>Boomerang</name>
      <description>Number of Boomerang spells</description>
      <byteOrder>LOW_BYTE_FIRST</byteOrder>
      <dataType>TYPE_INTEGER</dataType>
      <address>49533</address>
      <length>1</length>
      <maxValue>99</maxValue>
      <minValue>0</minValue>
    </com.huguesjohnson.hapsby.SaveGameProperty>
    <com.huguesjohnson.hapsby.SaveGameProperty>
      <name>Thunder</name>
      <description>Number of Thunder spells</description>
      <byteOrder>LOW_BYTE_FIRST</byteOrder>
      <dataType>TYPE_INTEGER</dataType>
      <address>49534</address>
      <length>1</length>
      <maxValue>99</maxValue>
      <minValue>0</minValue>
    </com.huguesjohnson.hapsby.SaveGameProperty>
  </properties>
  <gameTitle>Dragon's Curse</gameTitle>
  <gameDescription>&lt;html&gt;&lt;font color=#666699&gt;&lt;b&gt;&lt;p&gt;MagicEngine save state for Dragon's Curse.&lt;/p&gt;&lt;/b&gt;&lt;/font&gt;&lt;/html&gt;</gameDescription>
  <saveFilePattern>*.me*</saveFilePattern>
</com.huguesjohnson.hapsby.SaveGameDefinition>
