It Came from the Desert features (somewhat) non-linear game play. You have a
certain level of control over what events you see and which
mini-games
you play. Unfortunately it's very easy to get sidetracked and wind up in a position where
it's impossible to finish. The first time I played through I made every
effort to avoid the
tunnels because
they were a pain, turns out they're extremely mandatory. To win the game there
are several key tasks you need to accomplish:
- Enter the ant tunnels, fight your way to the bottom floor, see the force field blocking entrance to the queen's lair
- Tell Doc about the force field before Day 5
- Pick-up the two-way communicators from Doc
- Give one of the two-way communicators to Sonny
- Disable the force field on Day 5 or Day 6
- Kill the queen before the ants nuke the town
- Keep winning all the mini-games you encounter
If done right you can win the game as early as the end of
Day 5.
The main objective of Day 1 is to get as deep into the ant tunnels as
possible. Along the way there are a few encounters to advance the storyline.
The day begins in the Lab. Doc asks you to go out to Borax and re-enable his
radiation sensor grid.
Go to the Borax Saloon and choose Strength.
You'll be introduced to the trainer. You'll need to visit him again on Day
2 to learn the forward flip.
After visiting the trainer you'll fall into the ant mine
tunnels.
Get as far as you possibly can. To win the game you need to get down to the
third set of
tunnels and see the force
field protecting the
queen. The first set of
tunnels
look like a mine. Keep going through until you reach the elevator to the
next
tunnel depth.
The next stage is a dark blue cave. Even without learning the forward flip you should still be able to
reach this level. Luckily, if you're captured you will be returned to
the deepest level you reached next time you re-enter.
It will be tough to get to the third, red, level of the
tunnels.
At this point the ants and zombies are moving quickly and often seem to come
out of nowhere.
Keep going until you see the force field.
Once you see it let yourself get captured.
If you don't make it this far on Day 1 that's OK, you will have several chances on Day 2 and Day 3.
On the way you'll be stopped by the Sheriff and have a strange dialog.
Your first meeting with Lud is a little rough but as the game advances he
comes over to your side.
Return to the Lab, you should see a total of three sequences with Doc
and receive the two-way communicators.
If you made it down to the force field then there's a fourth dialog where he tells you to
find three transponders. I actually have no idea where or how you find
these, maybe by beating
mini-games? By
Day 5 Doc somehow has them so it
doesn't matter.
You automatically return home for a fight with your parents.
After that, go to
Foundry. There will be a brief dialog
followed by an easy
shooting game.
When that's done visit whichever destination you like to wrap-up the first
day.
If you did not reach the force field on Day 1 then that needs to be
the focus of Day 2. At the end of the day you need to visit the Borax
Saloon to learn the forward flip.
Day 2 begins with Doc explaining his theory about the ant mind.
Go to the
Mine Shaft if you need to advance further in the
tunnels.
If you've already made it down to the force field then go wherever.
After visiting a couple of places you'll automatically hit an
overhead battle.
If you advanced to the force field on the last
tunnel
run then return to the
Lab.
Otherwise, go talk to the Sheriff then visit the Power Plant.
At the Power Plant you'll have a run-in with one of the workers then be
given a choice to run. Choose Don't Run of course.
Win the ensuing
overhead battle.
You'll automatically go back to the Lab for another dialog with Doc.
Next you'll automatically return home. Look at the TV, this sort of helps the ending make sense
when you get there.
Return to the
Saloon and select
Strength to learn
the forward flip. This will make it much, much easier to get through the
tunnels
if you haven't made it to the force field yet.
There are two goals for
Day 3 - get to the force field in the
tunnels
if you haven't and give Sonny one of the two-way communicators you received
from Doc.
You'll give him one of the two-way communicators.
If you haven't made it to the force field, go to
Borax and enter the
tunnels, otherwise go to the
Atomic Plant for another
overhead battle, do not
return to the lab at this point.
After the
tunnels or
overhead
battle return to the
Lab.
Doc informs you that there's a
tunnel under the
lab which you are automatically sent to. If you've already made it down to
the force field then just get captured right away and be done with it.
After that you return home, look at the TV if you want to but it's not
required.
If you made it to the force field on the last
tunnel
run then go back to the
Lab. Otherwise go to
Prissy's for a dialog about her sister acting weird.
After talking to Prissy you have another choice. Go to the
Foundry for another
overhead battle or
Atomic Plant to enter the
tunnels if you need to take another
stab at them.
Day 4 is your last chance to reach the force field. If you've
already been there then Day 4 is pretty light.
Day 4 begins in the Lab where Doc recaps the locations that provide access to the
tunnels. You then immediately enter
the
tunnel under the lab.
After the fight Doc informs you that his reflector was stolen.
Go to
Sonny's first. After that select the
Foundry or
Mine to enter
tunnels.
If you don't need to make another
tunnel
run then go to the
Sheriff's for another
shooting game.
After that go to Lud's Ammo.
After the dialog with Lud go to the Lab if you finally reached the force
field, otherwise go to either the Borax Saloon or Channel 14 to waste time.
Back at home you can watch TV or listen to the radio, doesn't matter what you
choose here.
At the lab you'll see a nice map illustrating the areas to protect.
After visiting the lab you have another choice of destination. Go to
Prissy's for
another dialog with her, go to the
Foundry for a
shooting
game, or go to
Channel 14 for an
overhead battle.
Day 5 kicks-off the home stretch of the game. By the end of the day
you should have the force field protecting the
queen disabled. If you're
really good, you can even finish her off today.
The day starts with a TV sequence. After that choose the
Power Plant
or
Atomic Plant for an
overhead
battle, choose the
Atomic Cafe for a
shooting
game, or go to the
Lab for a brief dialog. After going to the lab
you have to choose one of the others anyway so it's a bit pointless.
After the
overhead battle or
shooting
game it's time to choose a destination again. This time go back to the
Lab.
Doc will now give an explanation of ants' plan.
The other three destinations are still available after your lab visit.
Choose
Prissy's for a
shooting
game, choose
Channel 14 for a dialog, or choose
Lud's for an
overhead battle.
After all that you return home for a
shooting
game.
Head over to the
Lab. Doc is in some trouble. There's an
overhead
battle you should be able to win easily. The only thing to watch out for
is that a new hole opens mid-battle near the top-right one, don't be standing
too close when it does.
After the battle you find a note from Doc. And,
if you've done everything right, you will receive message from Doc that the force field has
been disabled.
Go to the
Atomic Plant to enter the
tunnels and
hopefully finish the game.
If you lose you'll wind up in the light blue
tunnel.
Compared to the red
tunnel this is a
piece of cake, just shoot the slow-moving ants and leap past the zombies.
Whenever you enter the
tunnels from
now on you'll arrive directly at the
queen's lair.
If you didn't win the game then
Day 5 ends with a difficult
shooting game.
Day 6 and beyond are all about killing the
queen.
Enter the
tunnels and go after her
every chance you get. The
shooting games
and
overhead battles get
harder as time progresses so it's in your best interest to finish as quickly
as possible.
If the force field hasn't been disabled yet then go to
Sonny's first
thing on
Day 6. Later in the day you'll receive a message from him indicating
that he's disabled the field. Otherwise just head over to the
Atomic Plant for another shot at the
queen.
And that's it for the walkthrough - just keep going to locations with
tunnel
access until you
kill the queen, anything else is
simply a
distraction. The ants will nuke the city if you take too long (
Day 8
for sure unless you lose several
mini-games
then it can happen almost any time).
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