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atari jaguar: do the math demo tape 11/14/94 (or the 10 reasons why the
jaguar failed)
Posted: 2007-02-18
Updated: 2007-08-05 - Correction about six-button controller
Back in the mid-90s I was going through something of a
loser
phase and working at an Electronics Boutique (now EBGames) store. Somewhere
along the way Electronics Boutique acquired the Waldensoftware chain and I
got sent to help manage a location that was hostile to the takeover. The
store had a few good things going for it. My favorite was the four monitors
that ran across the upper wall. They could be independently controlled and
stuff so we always had a variety of demos running. Besides demo systems,
there was a VCR the
size of a Chevy Malibu where we ran tapes sent from vendors. This location
had a huge stack that accumulated over the years. Not knowing that something
called "
YouTube" would be invented 10 years later we pitched a ton
of them. I saved a couple that seemed especially interesting though. One of them was
something called "
Atari Jaguar: Do the Math Demo Tape 11/14/94".
We never played it in the store because the system was basically dead when
we took over. This was summer 1995 so the Saturn was already out and the Playstation
launch imminent; Windows 95 also spawned a renewed interest in PC
gaming. The poor Jaguar was rendered totally irrelevant.
Here's the label from the tape:
Then one day, seemingly out of nowhere, I thought "
I better rip that
old Jaguar tape before it completely degrades".
So I ripped it and
posted it on YouTube, it did degrade a little but held up alright overall.
It's not enough for me to just post it though, I have to add my blowhard comments
as well.
Disclaimer: I'm pretty brutal in some of my comments about the
Jaguar. I do think the Jaguar is one of the worst systems ever made, maybe
the worst. Yet I also own one, purchased on clearance for $50. It might be
the least played system I own but I do genuinely enjoy it. My game library
is small but I will pick-up any games for it that I stumble across. Here's the
deal, I'm a huge fan of games and systems from ~1984-1996. The Jaguar has
always been interesting to me even I don't really care for it. Maybe I just
like a good train wreck story, maybe it's whatever causes me to love the
TurboDuo, maybe seeing an advanced system with a two-year head start on the
Playstation and Saturn makes me wonder how it went so badly. So ten years
after it's demise I'm still looking back at the Jaguar, snide remarks and
all.
Watching this tape made me ponder why the Jaguar failed. It had a chance,
really it did. It was far more advanced than the 16-bit systems of the time,
the Playstation and Saturn were far down the horizon in 1993. For almost two years
the Jaguar had the "next generation" market all to itself. It's
only legitimate competitors were the overpriced 3DO and underpowered 32X.
Give those conditions to a competent company and they'd still be dominating
the gaming market today. Yet the Jaguar failed, abysmally. So since I like
writing arbitrary lists, here are my 10 reasons why the Jaguar failed:
#10 Difficult to develop for: The Atari Jaguar was notoriously
"difficult to develop for". I put that in quotes because I don't
have a reference handy and of course haven't actually tried to write a
Jaguar game. The word on the street is that the Jaguar hardware architecture
was odd to put it mildly. Writing a Jaguar game apparently required
mastering a number of hardware tricks that even Atari had troubles with. This naturally kept third-party
developers away. Many didn't want to invest the time and effort required to
back the Jaguar.
#9 Yawn inducing PC conversions: Up until recent times console
systems couldn't hold a candle to the PC. Porting a game from the PC to a
console was a tricky task. Most games didn't convert well so publishers
would go with "safe" games. Unfortunately "safe" often
meant "dull". The few PC games that were remade for Jaguar fit
into the "dull" category. With a numeric pad the controller it had
a real opportunity to see some novel PC conversions, but it was not to
be.
#8 Overestimating value of Atari brand: When the Jaguar was released in
1993 the Atari name was held in the same regard as New Coke. It was
something that was out of everyone's mind when the clock struck midnight
1/1/1990. The last thing anyone remembered were the obnoxious "
under
fifty bucks" commercials eight or so years prior. Yeah, the Lynx
had a niche following but wasn't a household name by any means. Don't try to
tell Atari any of this though. They thought the Atari brand alone would
propel the system. Even worse, they assumed resurrecting old titles would
produce automatic hits.
#7 CD attachment, too little too late: What was the point of the
Jaguar CD? I assume it was to compete with the 3DO but I'm not sure how. The
library consisted of games that were already on 3DO or weak remakes of cartridge
games. It would have made sense to use it to get a head start on the
Playstation and Saturn. Instead they aimed right at a system that was also faltering.
#6 Miserable fighting library: In the mid-90s fighting games
were white-hot. Mortal Kombat I-II, Street Fighter II, Virtua Fighter, and
the SNK library were consuming quarters at a mind-blowing pace. The Jaguar
had none of these.
It didn't even have the necessary six-button controller
to facilitate them. The Jaguar pad was huge, shrinking the numeric
pad and adding an extra row of buttons would have worked. Of course, if it's
a good idea chances are the Jaguar wouldn't touch it. [
Correction:
oops the Jaguar did have a
six-button
controller that supported Primal Rage and Fight for Life, two great
examples of the Jaguar fighting library.]
#5 Even worse sports library: Sports game sell systems. I
personally witnessed the Sega Genesis outpace the Super Nintendo on this
quality alone. The Jaguar sports library was pitiful. EA Sports supported
every other system on the market, including the TG-16 CD, but steered clear
of the Jaguar. A Madden Football game would have turned this system around.
Trust me, people will pay absurd amounts of money to have the absolute best
edition of Madden that's available. Instead Atari turned to companies with
no track record for producing quality sports games. This left a huge chunk
of the gaming market disinterested in the system.
#4 Rancid first generation: New consoles need to come out
swinging. They need to make a statement that everything before them is crap.
The Jaguar didn't do this. Nothing about it persuaded gamers to drop their
16-bit consoles. The really hardcore gamers bought it but the mainstream
shoppers were skeptical. Some took a wait-and-see attitude but for most
their first impression was so negative they never gave the system a second
look.
#3 Nothing to look forward to: At no point in the brief
Jaguar lifecycle could gamers see blue skies in the distance. A weak first
generation can be forgiven if the future holds better times. For the Jaguar
there was never anything better in sight. Before people drop a couple
hundred bucks on a console they want to know it's going to be around for a
while. The Jaguar could never promise that.
#2 Unexplainable commitment to giant polygons: In a previous article
entitled "
Closing Time" I
commented that Atari's mindset was "
people loved Hard Drivin' in
1988, let's make everything look like that!" I can't
comprehend why they constantly felt the need to abuse polygons. Too many
games had that same blocky look that made them almost indistinguishable.
These polygon graphics were supposed to be "better" than the
Genesis, Super Nintendo, and 3DO but customers didn't fall for it. The more
polished Saturn and Playstation would make the Jaguar look like a
joke.
#1 Lack of franchise titles: Think of a system that's been
successful, or even semi-successful. Now think of the first game that comes
to mind for it. Chances are it's a major exclusive franchise title, a game that's inseparable
from the system. Some systems were blessed with many of these games, others
just one or two. Whatever the case, a system needs a defining game or mascot
that gives people a reason to buy it. The Nintendo consoles all had the
Mario, Zelda, and Metroid franchises. Sega had Sonic and the Sega Sports
brand. Sony was wise enough to lock down the Final Fantasy franchise for the
Playstation. Halo established the Xbox as a serious contender. All of these franchises
are household names. Heck my wife, who's not into video games by any
stretch, knows who
Master Chief is and I don't even own an Xbox. That's how much a successful
franchise game can enter the mainstream. What did the Jaguar have? Nothing.
No "killer app", no mascot that everyone recognized, nothing at
all.
OK, OK, enough rambling, on to the video. You can scroll through here to get
the links to each segment or just go to
http://www.youtube.com/user/huguesjohnson.
Anyway, here are the segments with my smart-***
comments on each:
00:20 - Teacher Spot
Nothing makes you want to buy a system like commercials scolding you for
not doing so. It reminds me of those idiots who used to pass out
"The Worker" magazine at college. They were perpetually angry
because they thought they knew what was best for everyone but we were
just too stupid to understand. Nope. Turns out they were dopes and we
were right to ignore them. Just like how we all ignored these
ill-advised commercials.
00:49 - Doom
Reason: #10
I watched this a couple of times and couldn't figure out what was wrong.
It looks just like Doom but something is wrong, something is missing.
Then I remembered, Doom for the Jaguar didn't have music. Apparently the
folks at Id couldn't get it working. The source code is free now so I
guess someone could take a stab at it. Despite that, this was a pretty
good Doom conversion. It blew away the Super Nintendo and 32X versions,
even a match-up against the Playstation version is close.
02:34 - Dragon: The Bruce Lee Story
Reason: #6
Dragon was a decent fighter, easily the best one for the Jaguar..
although that doesn't say much. If someone ported Intellivision Boxing
over it would probably take that crown.
04:00 - Checkered Flag
Reason:#4, #2
This was obviously going for the Virtua Racing look and feel. The
problem was it wasn't quite as good as the Sega Genesis version of the
game, let alone the 32X one.
05:45 - Iron Soldier
Reasons: #4, #2
Mech games put me to sleep. In the 90s, maybe even today, there was a
small group of nerds dedicated to the Mechwarrior series. I guess Iron
Soldier was meant to appeal to them. None of the other consoles had
anything like it so they had a lock on that particular niche market.
Good for them. As you'd imagine, a giant robot isn't the fastest moving
thing around so the game is slow and irritating.
07:42 - Zool 2
Reason: #1
Atari wasn't able to develop a Mario or Sonic so they turned to third
parties to produce cutesy platformers. That works so long as the game
isn't available on a another system. Zool 2 for Jaguar wasn't noticeably
better than Zool for any other system so it didn't persuade anyone to
pick-up the console for it.
08:57 - Kasumi Ninja
Reason: #6
Who needs Mortal Kombat or Street Fighter when you can have a fine
fighter like Kasumi Ninja? If you can honestly watch this clip without
laughing then you're a stronger person than me. One of the combatants is
a Scotsman whose special move is lifting his kilt and launching fire. I
don't want to think about where the fire is coming from. Were it not for
"Shadow: War of Succession" this would be the absolute worst
fighting game ever made.
10:25 - Club Drive
Reasons: #4, #2
See previous comments about laughing. I can't fathom who would think
this is a good game. It looks exactly like Hard Drivin' only with less
detailed scenery, yes, less detailed. It's a huge mess of absurdly
large polygons. And somehow it also manages to produce the worst sound
since Enduro on the 2600. If you want to understand why the Jaguar
flopped with only one clip, watch this one.
11:56 - Alien vs. Predator Spot
Here's the often mocked Alien vs. Predator commercial where a young man
is interrupted by his Mom's severed hand.
12:27 - Alien vs. Predator
Here's one of the few Jaguar games that doesn't illustrate why the
system failed. Not only is Alien vs. Predator the best Jaguar game, but
it's probably in my overall top 10 games period. This is where things
get frustrating. Alien vs. Predator showed that Jaguar could have done
great things. This three minute clip shows play as the soldier, alien,
and predator. That "three different ways to play" angle was
such a great idea the time. Imagine being able to play through Doom as
an imp, OK, maybe something tougher than that but you get the point.
Anyway, this game probably accounted for 50% (or more) of the Jaguar's
sales. Except for the few early adopters, I don't recall anyone buying a
Jaguar without also getting Alien vs. Predator.
15:34 - Ultra Vortex
Reason: #6
<groan> Well, here's another awful fighting game. Not as bad as
Kasumi Ninja but still worse than Fighter's History.
17:06 - Val D'Isere Skiing and Snowboarding
Reason: #5
This looked like it could be OK. The backgrounds are pretty at least
(although they don't match the rest of the graphics making it look like
you're playing against a blue screen). Even if it's great it's not like
skiing games have ever been a smash.
18:49 - Bubsy
Reason: #1
See comments for Zool 2. I don't have a lot to say about Bubsy. Oh, the
Genesis version came in hard cardboard packaging unlike the rest of the
Genesis library. All those crappy Accolade games did. For the Jaguar it
was packaged like every other Jaguar game. Sorry, that's all I have to
say about Bubsy.
20:05 - Double Dragon V
Reason: #6
I must have missed something between Double Dragon III and Double Dragon
V. Somewhere along the way it went from a beat 'em up to a 1:1 fighter.
I didn't play Double Dragon IV so maybe it was there. Were it not for
"Double Dragon" in the title I'd have no idea this was a
sequel to the original series. This clip doesn't do much to sell the
game, it just looks like a weak Mortal Kombat rip-off.
21:30 - Flashback
I can't tie Flashback to one of the "10 reasons". It's a good
game and the Jaguar edition was solid. The only downside is that it was
readily available for the Super Nintendo and Genesis.
22:49 - Brutal Sports Football
Reason: #5
This is easily the biggest mockery of football since the 1980 Saints.
The word "football" doesn't really belong in the title because
it more closely resembles rugby. Well, except rugby looks well-organized
compared to this disaster. Mercifully, this clip is only a minute long,
a minute you'll never get back.
23:50 - Sensible Soccer
Reason: #5
You ever play Joe Montana Sportstalk Football? You know how it has the
option to change views and you can select "blimp"? If you like
that view you'll love Sensible Soccer. If you like tiny sprites kicking
around an even tinier ball then you'll really love Sensible Soccer. Seriously,
who likes this game?
25:03 - Tempest 2000 Spot
Technically wouldn't any video game impress 1950's teenagers?
25:34 - Tempest 2000
Reason: #8
Tempest was an arcade classic and Tempest 2000 was a good sequel, unlike
too many games that bear the name of a classic but nothing else. The
techno soundtrack was especially notable. However, this was hardly a
"next generation" game. It could easily have been made on the
Genesis or Super Nintendo. I imagine Atari thought the name alone would
be a selling a point, it wasn't. I'd still chalk this up as the second
or third best Jaguar game though.
26:58 - Wolfenstein 3d
Reason: #9
Yeah, I consider Wolfenstein 3d to be a "yawn inducing PC
conversion". Why? The Jaguar already had Alien vs. Predator and
Doom, two far superior first-person shooters. Wolfenstein is good, but
totally unnecessary.
28:06 - Cybermorph
Reason: #4
OK, let's get the obvious "what's with Sinead O'Connor"
comment out of the way. You know Sinead was actually on our short list
for baby names but we just couldn't do it. Maybe in a couple of years when
everyone's forgotten about the whole Pope-Saturday Night Live thing. The
whole thing was a protest about the sexual abuse of children in the
Catholic church. Everyone thought she was nuts but a decade later it
turned out.. oh, back to Cybermorph. It's a shooter where your ship
changes shape or something. Let's move on..
29:20 - Raiden
Reason: #4
You know what's annoying about Raiden? The title of the game is
permanently affixed to the top corner of the screen. Gee thanks for
reminding me what I was playing. There are about a dozen shooters named
Raiden and I have no idea if they're the same game or not.
30:32 - Evolution: Dino Dudes
Reason: #9
This is a port of the PC game "The Humans". I don't know the
rationale for the name change, the least they could have done was come
up with something better but they didn't. This was your basic
"Lemmings" rip-off except with a literal interpretation of the
Bible aspect where humans and dinosaurs coexist.
31:35 - Trevor McFur in the Crescent Galaxy
Reason: #4
Look out Starfox here comes Trevor McFur. Watch him fend off giant
eyeballs against repetitive backgrounds.

Alright, now we get to see what's coming soon for the Jaguar. I can hardly wait..
32:50 - Syndicate
Reason: #9
Syndicate was a PC game distributed by EA before they totally ruled the
universe. This brief clip is enough to induce a coma. Yeah, there's a
car, some dudes walking, around, and gjskmmn sgfdg, srsbv.. sorry, fell
asleep on my keyboard. Did I mention how boring this looks?
33:47 - Theme Park
Reason: #9
I like Theme Park, still have the old DOS version lying around. Here's a
case where the extra Jaguar buttons could come in handy, they'd replace
a menu or two. Still, to steal from Tony Schiavone "Now that's gonna put some asses in the
seats". People weren't exactly clamoring for Theme Park and
time was now running out for the Jaguar by the time it was released.
34:35 - Air Cars
Reasons: #3, #2
I was positive this was vaporware until I checked the
AtariAge
Jaguar rarity guide. Nope, it's just incredibly rare. It also looks
incredibly bad. Here's the part the shocked me the most.. from the
reviews I read this looks like it's close to the final product. You look
at this clip and think "
it has demo across the screen, must be
an early beta, they'll add backgrounds and stuff later". No,
this is it folks.
35:39 - Troy Aikman NFL Football
Reasons: #5, #3
This is what a football game would look like if Troy Aikman programmed
it himself. No offense meant to the hall of famer, I'm just saying he
could write a game as well as the average programmer could throw a
football. I can't overstate how important football games were to
consoles in the 90s. Back then there was something called "competition".
See the NFL allowed a variety of companies to license pro football
games. The result was fierce "competition" between Sega and EA
to produce the best version. It also meant duds like Troy Aikman
Football were produced. It was a small price to pay to have an actual
choice of games instead of the same one rehashed every year. Anyway,
systems with few or bad football games all tanked. The 3DO and TG-16 CD
each scored a a single version of Madden Football but didn't see any
updates, neither were mainstream successes. All the Jaguar could manage was this joke and the
aforementioned Brutal Sports Football. Yeah, this game is a joke. The
old Joe Montana games absolutely blew this away.
38:34 - Cannon Fodder
Reasons: #9, #3
This was not done by the same guys that did Sensible Soccer but it's
hard to tell. If you squint you can maybe see the guys you're controlling.
37:34 - Dragon's Lair
Reason: #7
I don't know if these are from the actual Jaguar CD game or the arcade.
If they're from the CD then they look pretty darn good. The 3DO version
was nearly identical to the arcade so it's possible. Since it's only the
teaser trailer I'm skeptical. I personally like Dragon's Lair but
the whole CD attachment, like the Jaguar itself, needed to come out
stronger if it was ever to stand a chance.
38:31 - Hover Strike
Reasons: #7, #3, #2
Great, another unconvincing space shooter with mediocre graphics. It
sure looks like you're fighting AT-ATs at one point.
39:20 - Fight For Life
Reasons: #6, #3, #2
Fight for Life would be the last
licensed Jaguar game released. It was to be a crowning achievement,
a "Virtua Figher killer". In just 40 seconds you can see how
far it was from reaching that goal.
40:00 - Burn Out
Reason: #3
This has no relationship to the now popular Burnout series. It's more
like Hang On with slightly upgraded graphics. Oh, this was actually
called Super Burnout when it hit the shelves.
40:43 - Rayman
Reason: #1
Rayman's a fine game, one of the top 5 or so for the system. The
graphics are vibrant and the game play is smooth. This could have been a
decent competitor to Mario and Sonic if it came out before 1995. When it
was released it was far too late for the Jaguar.
No video for this last segment, if you really want to see what it looks
like just poke yourself in the eye while listening to the Tempest 2000
soundtrack. Really, it's just ~2 minutes of swirling lights.
41:52 - VLM (Virtual Light Machine)
Reason: #7, #3
When I started writing this article I was all excited, now I just want
it to end. I guess that pretty much sums up my feelings on the Jaguar
itself. "A new Atari system, interesting.. hey this Alien vs.
Predator game is awesome.. wow, great Doom port.. OK, you guys going to
make anything else?.. what's this crap? Kasumi Ninja, Club Drive.. Oh
some new games, is that really the best you can do.. now there's a CD
attachment but no games for it.. just kill the stupid system already".
So let's bid farewell to the Jaguar with this CD pack-in. You could buy
roughly the same thing at Spencer's Gifts for $19.99.
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Unless otherwise noted, all content is copyright (c) 2007 Hugues Johnson and may not be redistributed in any form without express permission.