November 27, 2015
Let's journey back 25 years to a time when kids dreamed of finding a Sega Genesis, TurboGrafx-16, NES, Game Boy, or even Sega Master System under their trees.
November 23, 2015
A brief write-up on how to include the open source Echo sound engine and convert .xm files to its audio format.
November 16, 2015
Building on the last article, this one looks at how to create an animated sprite with different patterns for each direction.
October 11, 2015
I expected to get either frustrated or bored with this whole "let's try to program for the Sega Genesis thing" and am surprised to find I'm enjoying it. In this experiment I try to draw some tiles and move a sprite around with the controller.
September 9, 2015
After thinking about it for something like 25 years I decided to take a stab at learning how to program for the Sega Genesis. My first attempt at learning involves creating and loading palettes.
July 4, 2015
Jurassic Park was the summer blockbuster of 1993 and this catalog is filled with the various home versions.
May 9, 2015
I've done something like 10 recaps of the Midwest Gaming Classic and it's time to mix-up the format a little. This year I'm posting more pictures than before, way more, but cutting back on the commentary.
April 4, 2015
Hapsby is a universal save game editor written in Java. The first version was published way back in the year 2000. After being on the shelf for a while I modernized the UI by upgrading it to JavaFX. The result is a much better-looking, and faster version of Hapsby.